Fillet is a great command, especially when you take the end 1
user experience for physical products into account. 2
Fillet is your command when you want to round the edges, exterior 3
or interior, of a solid body. 4
You find Fillet in the toolbar, in the modify 5
dropdown menu, or via keyboard shortcut F. 6
You have three different fillet types at your disposal. 7
Let's start with Fillet, we will then look at Rule 8
Fillet and finally Full Round Fillet. 9
You can work with one or multiple selection sets when you work with fillet, 10
and you can work with both edges and sides. 11
G1 tangent 12
or G2 curvature will give you different fillet transitions. 13
The explanation for that is not within the scope of this video. 14
Select whether you want a constant or chord length radius type. 15
You'll see the chord length marked in the small picture assigned to the command. 16
Tangency Weight 17
is an easy way to increase or decrease the scale of your Fillet. 18
Change 19
corner type from Rolling Ball to Setback if you want to blend the edges 20
into adjacent faces, you'll see a small demonstration 21
of the feature if you look closely at the picture. 22
You can think of Rule Fillet as a Fillet 23
based on rules instead on selections. 24
For example, set your rule to all edges, select your top face and your Fillet 25
command will be applied to all edges according to the rule. 26
Likewise, set between Faces/Features as your rule. 27
Select Face/Feature one and Face/Feature two, 28
and your rule is applied between your selected faces 29
and features. 30
The Full Round Fillet is useful 31
when you want to add a smooth round finish to your design. 32
And that's 33
a basic introduction to the Fillet commando. 34
See you in the next lesson and good job!