WEBVTT

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We're going to move over to our machine.

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Basically, we're just gonna make our build to do.

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So let's head head over to project tab first.

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Then let's move over to our assets folder, then scenes folder.

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And I'm going to move over to my piano scene.

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So let's double click on this piano scene in order to move over to that scene.

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So let's double click on it.

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As you can see we have the scene and make sure you are in.

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And then you just create the build of it.

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And also you need to make sure that all of the scene is scene list.

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To check that out, just go over to top left file, then click on this build profiles in the bottom

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and make sure you just click on this open scene list and drag the scene all of the scenes right over

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here.

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If you haven't, just drag one by one and I just drag the piano in the top, because this piano scene

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should be the first.

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When our player open up the game for the first time or open up our game, this scene should be the default

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one.

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So that's why we just drag it up and we just drag it ourself.

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Sample scene in the bottom right after this scene.

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As you can notice.

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So we have done it.

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So now what we need to do.

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As you can see we are in windows in the left part we can see windows.

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And it says active.

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And in the top bar you can see some settings.

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So before we build our game we need to click on this player settings.

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In the top bar we can notice and we need to change something.

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So basically don't leave this company name to default a company.

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Name it, do something with your studio, with your name, or whatever you just want to name with.

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So I'm gonna name with my YouTube channel.

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So I'm gonna say something like Pat code, just don't leave it default company.

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And also you have to name the product name and name it to something else or whatever you like.

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So I'm gonna name it something like, Uh, space like that.

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And the version I'm going to leave it to 1.0.

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And if you're making for the next time, then you make sure you just increase by 0.1 unit, basically

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like 1.1, 1.2 and and so on.

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But for Pcbl, I don't think you need to do so.

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You can just skip that part and you have to drag an icon right over here.

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Uh, or you can just leave it like that.

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Uh, it's gonna be automatically unity logo, but I don't want to do that.

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So that's why I'm going to drag a logo right over here.

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So we can simply click on it and we can choose the logo that we want.

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Or we can simply move over to our project tab assets and then sprites folder.

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And if you do have a logo then I'm gonna cut this tab for now.

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And I'm going to select my project tab settings.

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So I have a logo over here.

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So I'm going to select that and drag it over to this field.

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And now we just drag it our logo.

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Or you can skip this part as well.

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But if you do have do have a logo, then make sure you just drag it over here.

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Or you can simply click and you can search the logo by typing name of the logo.

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Or you can just simply select any of them if you like.

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So once we are done, we can just move over to our next setting, which is icon.

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And we don't have to do anything inside icon so we can just, uh, move over to our resolution and presentation

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and full screen mode to I'm gonna leave it to full screen window, or we can choose window, and I'm

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gonna check this resizable window and you can just skip this part.

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Basically you can leave it to full screen window.

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And if you want to resize your window then then check this or you can just leave this.

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We don't have to do anything right over here.

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So we're gonna move over to Next settings which is splash image.

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So let's click on it and you can drag a logo or anything like right over here.

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So it's going to be background something like that.

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But I don't want and we can see the preview.

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So if I just click on this preview button we can see unity logo.

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And once our unity logo uh over shows over or basically showing up is over, we can see our menu scene.

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And let's suppose you just want your default logo or you want your logo to have in your game.

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Then just move over to this logo section and it says list is empty.

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So click on this plus icon and you have to drag the logo right over here.

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If you want to have a custom logo that you want.

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So I'm going to select my same logo.

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So let's select that and drag it over here.

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And now if we go ahead and then click on this preview button.

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We can see our logo and then unity logo in the bottom.

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And let's suppose you don't want your unity logo.

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Then you can uncheck this.

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So unity logo.

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And if we click on this preview button we can see our custom logo.

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But the background is not matching at all.

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So to to change the color of the background we can move over to this background color.

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And we I'm going to set it to too much dark, something like that.

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Uh, I'm gonna choose background as a dark color.

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So uh, so it would be fine to see.

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So now if we just go ahead and then click on this preview button, we can see now it seems too much.

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Great.

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You can choose any color that you like.

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It's basically up to you.

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And let's suppose you just want to have a background, uh, background, uh, showing up.

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You just want to show up a background, then you can drag a background over here as well.

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So basically, this is our, uh, simple things.

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Just play around with it and you're gonna get off it.

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So if I just click on this preview, it seems pretty much fine.

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But if you do want your unit logo, then make sure you just check this show unit logo.

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And if you don't want then uncheck it.

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I do want.

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So I'm gonna leave that check it.

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And if we click on this preview button we can see and we can uh basically make in order as well.

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So basically draw mode we can select all in SQL.

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So if I just select this right over here to draw all in SQL, we can just drag our uh our custom logo

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up and unity logo in the bottom.

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Or we can drag our logo to the top and then our custom logo.

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And if we just go ahead and then click on this preview button, we can see now our logo just loaded

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up and right after it our custom logo.

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Uh, or if you just don't want in SQL.

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SQL in SQL.

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Then you can just, uh, leave it to unity logo below.

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It's basically up to you and it's going to be fine.

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And now we just gonna move over to Next settings, which is other settings, and we don't have to do

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anything else or right over here.

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It's basically okay.

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But once we're gonna make our game for Android then we need to do some settings.

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So we are done.

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And we can simply cut this tab by now, and we can move over to top left file one more time.

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And let's click in this build profiles in the bottom.

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And we are ready to build our game.

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To do so let's click on this build and run in the top right.

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You can see right over here.

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And we're going to create a build folder for it.

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So let's right click then new Folder.

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And you can name that folder to something like build.

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I already created a folder called build as you can notice.

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So I'm going to select that folder and let's click on the select folder in the bottom right we can see.

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And as soon and I'm going to click on this.

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Yes the changes I made.

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So I'm going to click on it.

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Yes.

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And Unit is just going to take a few moments to make our game basically to to build the game.

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It can take around something like from 1 minute to 5 minutes, something between that.

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But it's going to totally depend upon your system.

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If you do have a fast system, then in your case, it's going to make the game right away.

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Basically, within a few seconds your game just gonna be ready.

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But if you do have a slow system, then it can take up to five minutes.

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But it's just gonna totally depend upon how many things you have in your game, like assets, assets,

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basically how many things you have.

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So it's also gonna depend on that as well.

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And if you already made a build of this game and then you just make it for the second time.

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So the second time, if you make it's gonna make in a basically a in a fast way.

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Uh, then the previous one that you made earlier.

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So I already made it one time.

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So that's why it's gonna take a few seconds, uh, for now, uh, to me, basically.

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And that's it.

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And, uh, just wait a little moment and our we are ready to play our game, so just let's have a look.

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And if you're thinking about adding audio to your game, this is gonna be a target for you to do that.

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And you can also share with me the, the link that, uh, basically you created the game so I can just

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test that out.

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So now if I go ahead and then click on this play button, we can notice we can play our game.

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We can collect our uh, basically fruits and we can jump.

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And as soon as we losing our health.

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We're just getting respawned from here, as you can notice.

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So I hope you get the idea that how you can do it.

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And this seems pretty much cool.

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And if we die totally, we can see retry and then click and then this menu button.

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So I'm going to click on this menu button.

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And as soon as we click on that menu button we just move it over to our panel scene.

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And if I click on this abort button we're just moving over to about menu.

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And if I click on this back button then we just moving over to main panel.

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And now we just made our game completely.

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Basically we just made the build of the game.

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And now if we just click on this exit button, it should exit our game right away because we already

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made the build by now.

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So that's why.

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So if I click on this exit button, as you can see, as soon as we click on that exit button, we just

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quit the game right away.

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So I hope you get the idea that how you can make your game for.
