WEBVTT

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Actually, we have done the mistake in our build profile tabs.

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Basically what we need to do, we need to move over to top left file, then build profiles in the bottom

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and click on this player settings in the top.

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And we have done the mistakes.

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So we're going to move over to other settings.

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And let's scroll down.

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So right over here we have done the mistake.

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We just selected mono.

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And instead of selecting mono we need to select this IL two cpp in previous version of unity.

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It's work.

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Basically this mono was fine, but in newer version we need to choose this IL two cpp.

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Basically our C code just gonna convert into C++.

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So we need to choose that.

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And after choosing that make sure you just check this Arm64 and you can uncheck this RMV.

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V7 you can uncheck that but make sure you check this a 64.

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It's basically crucial.

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We need to check that.

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And after doing that, make sure you choose the target API level highest.

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And you can you can increase the bundle version code to two or something like that.

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So since we're creating the first time, I'm going to leave it to one and also the version to 1.0.

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And if we make it for the second time, then we can just make the version something like 1.1, 1.2 or

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even two.

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And the bundle version code we need to increase by one unit.

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So we need to set it to something like two.

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And if we making the bill for the third time we need to set it to three.

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So we basically need to increase by one.

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Or you can increase by as much as you can something like with five.

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But I prefer by one unit and that's it.

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And use this target API level the highest one.

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So uh, I guess uh, right now uh, Playstore accepting 33 API level.

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I basically don't know.

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You can choose the highest one, so I'm gonna go with 33.

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And after doing that we can just create our will to do that.

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Let's cut this tab now.

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So we just got the uh we just got, uh, fixed the bug and we are ready to build build our game to build

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it.

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Let's click on this build and Run.

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And we're gonna choose our APK folder that we created earlier.

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So we're gonna choose that and let's click on this sorry we're going to click on this open.

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And we're going to click on this zip basically yes I want to replace this one.

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Basically click on that same button and it's gonna create your build right away.

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So I hope you get the idea where we have done the mistake.

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And we cannot see any error messages in our console tab.

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So make sure you just choose that which is, uh, Which is IL two CPP.

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And as you can notice, it's creating and it's going to put our game into our mobile game.

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So just wait a minute.

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For newer version we need to do it.

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And let's suppose if you are using something like a unity 2021 version or 2020 version, then you can

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just go ahead with the mono if you just creating the APK.

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But if you creating the AAB file for Play Store, then you need to choose this IL two cpp which is compulsory

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and we need to check that Arm64.

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We need to check that else play store or play console.

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It's not gonna are not going to take our AAB file or basically the game.

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It's not going to accept it.

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So we need to check that.

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And it's basically our crucial task.

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So I hope you get the idea that how you can do this.
