Now it's time to make our ARB for our play store.
To do that, what we need to do, we're going to move over to top left file, then build profiles in
the bottom.
And then what we need to do, we need to move over to our player settings.
So let's select Android in the left bar in our Build profile tabs.
And let's click on this player settings in the top.
And we need to change some settings.
So firstly you need to company name to something else as we already done it.
So make sure you do the same thing.
Basically what we need to do, we need to move over to this other settings, and we need to do the crucial
thing right over here.
And let's suppose you just making the game for the first time, then leave the version 1.0.
And if you're building the game for the next time, then make sure you increase the version by like
0.1 unit, something like 1.1, 1.2, even two you can set.
It's basically up to you.
And also you need to make sure.
So basically move over to other settings and you need to check that you increase the bundle version
code to buy one unit as.
So if you're making the game for the first time, then you can just live with one.
And let's suppose you're just making the game for the next time.
Then you you need to pass two.
And if you're making a game your game for the third time then you need to pass three.
And if you making game, uh, if you making your game for the fifth time, then you can just do this
bundle version code to something like 5 or 6.
It's basically up to you.
And make sure you target API level.
You choose the maximum one.
Uh, I don't know, uh, play console.
I exactly don't know that, uh, play console is taking API level 33 or not, but choose minimum 33
or just a bigger than 33.
Basically you can just go with 34.
You can just go with 35.
So make sure you what player play console is taking.
So basically you you need to read the policy of play console.
Then you can just check that out the minimum target API level.
So you need to choose the maximum one.
I'm going to go with this uh API level 33, and after doing that make sure it's scripting backend.
Select from this mono to IL two cpp.
So make sure you just do that.
Else you're not going to able to upload your game on Play store.
And after doing that, what you need to do, you need to scroll down and you need to check this Arm64
a make sure you just take this else play store.
Not gonna take your game.
So you need to make sure that Arm64 is take and you can uncheck this ARM v7 and you need to check this
Arm64 for play console.
So make sure you just do that as it's not gonna work at all.
And after doing that we can just move over to our other settings.
We don't have to do anything else over here, so we can simply move over to our publishing settings.
And over here we need to provide the password.
So firstly we need to upload the key store basically where we created.
So we're going to click over here says as select.
And we're going to click on this browse.
And we created that we store inside our Keystore folder, as you can notice right over here.
So we're going to open that up.
So let's select that and let's click on this open in the bottom right.
And as soon as we're going to click on it we're going to see the alias which is bad.
And we are ready to provide the password.
So make sure you just remember the remember the password.
So in my case it was 12345678.
And also we need to pass it over here as well.
So as you can notice alias is bad bad.
And we need to pass the password.
So it's automatically gonna catch the alias whatever.
You just name it.
So make sure you do that.
And we need to provide the password one more time.
So I'm going to pass 12345678.
And now it's basically fine.
So we are ready to build our game.
And once we done we can just click on this publishing settings to just call up and make sure you just
check every single section one by one, basically step by step and make sure all the thing is correct.
And once you correct, then you can simply cut this tab.
Or you can simply cut this tab as well, which is build profiles.
Uh, but we just want to make the build of AB file.
So what we need to do we basically need to.
So I'm going to cut this tab and let's move over to top left file one more time.
And we're going to click on this build profiles.
And over here what we need to do.
We need to click on this build and run.
But before we do we need to check this build AA app bundle.
So we need to check this one says build app app bundle Google Play.
So we need to check this one.
If you check this then you're gonna able to make the ab ab file basically a Excel.
Exactly.
Don't know the uh name.
So basically you need to make sure you check this one.
Else you're not gonna able to create that.
So make sure you just do that.
Uh, basically check this build app bundle.
Uh, and it says Google Play.
And after checking that then click on this build and run in the top right.
You can see and we can create a separate folder for our ARB file.
To do that, I'm going to move over to my main file, which is as you can see.
So I just headed over to my project which is 2D platformer with unity six and C, and we can see all
of the folders right over here we have the Keystore folder, we have the PC build folder assets and
this APK build folder.
So we're going to create a separate folder for our ARB.
To do that let's right click the new folder and let's call this folder to something like a a b a a b
pill.
So let's call it like that and we need to open that up.
So we're going to double clicking on it.
And we have to name the game basically a b.
Uh the uh we need to name it.
So I'm going to call as the name of my game which I provided.
So in my case it was space.
So I'm going to type this space.
And after doing that click on save in the bottom right.
And it's going to create uh basically right away and it says we need to set the boot.
Basically, we just get an error, but make sure you just, uh, basically what you need to check.
You basically need to check that you just connected your phone with an USB to with your computer.
So you need to make sure that else it's not gonna work at all.
So you need to make sure.
So you just connect a USB to your, uh, computer.
So make sure you just do that.
It's not gonna do at all.
And it can take up to something like 10 minutes to 20 minutes, depending upon how much your project
heavy is or how much your system, how much fast your system is.
So it's totally gonna depend upon on it.
So I hope you get the idea that how you can create the game for Play Store as well as the APK of the
game, and you can check that out.
So I hope you get the idea that how you can do that and I will see you in the next course.
So I hope you get the idea that how you can do it.