[gd_scene load_steps=6 format=3 uid="uid://clsyho3t3mm1h"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mcjum"]
albedo_color = Color(0.32293, 0.145899, 0.00154259, 1)

[sub_resource type="CylinderMesh" id="CylinderMesh_8mhna"]
material = SubResource("StandardMaterial3D_mcjum")
height = 3.0

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ubmvr"]
albedo_color = Color(0, 0.286275, 0, 1)

[sub_resource type="SphereMesh" id="SphereMesh_08bm1"]
material = SubResource("StandardMaterial3D_ubmvr")
radius = 2.0
height = 5.0

[sub_resource type="CylinderShape3D" id="CylinderShape3D_6rh3f"]
height = 7.80417
radius = 2.0

[node name="Tree" type="StaticBody3D"]
collision_layer = 2

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75204, 0)
mesh = SubResource("CylinderMesh_8mhna")

[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.52644, 0)
mesh = SubResource("SphereMesh_08bm1")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.17632, 0)
shape = SubResource("CylinderShape3D_6rh3f")
