[editor_metadata]

executable_path="C:/Program Files/Godot/4.3/Godot_v4.3-stable_win64.exe"
use_advanced_connections=false

[dialog_bounds]

create_new_node=Rect2(510, 190, 900, 700)
project_settings=Rect2(360, 190, 1200, 700)
editor_settings=Rect2(510, 190, 900, 700)

[script_setup]

last_selected_language="GDScript"

[recent_files]

scripts=["Node3D", "res://scripts/shell.gd", "Input", "res://scripts/game.gd", "res://scripts/tank.gd", "res://node_3d.gd"]
scenes=["res://enemy_tank.tscn", "res://tank.tscn", "res://shell.tscn", "res://rock.tscn", "res://hill.tscn", "res://tree.tscn", "res://game.tscn", "res://arena.tscn"]

[linked_properties]

MeshInstance3D:scale=true
StandardMaterial3D:uv1_scale=false

[color_picker]

picker_shape=3
recent_presets=PackedColorArray(1, 0.44889, 0.777737, 1, 0.756863, 0.168627, 0.133333, 1, 0.684361, 0.542514, 0.183147, 1, 1, 1, 1, 1, 0.523609, 0.0997989, 0.0754649, 1, 0.812634, 0.855245, 0.740215, 1, 0.258824, 0.0980392, 0.0745098, 1, 0.768627, 0.541176, 0.184314, 1, 0.197937, 0.197937, 0.197937, 1)
color_mode=0

[2d_editor]

grid_offset=Vector2(0, 0)
grid_step=Vector2(1, 1)
primary_grid_step=Vector2i(8, 8)
snap_rotation_offset=0.0
snap_rotation_step=0.261799
snap_scale_step=0.1

[project_settings]

show_builtin_actions=true
