[gd_scene load_steps=4 format=3 uid="uid://cpwohlp7lpgcs"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eyiag"]
albedo_color = Color(0.311153, 0.0996216, 0, 1)

[sub_resource type="PrismMesh" id="PrismMesh_fqv0o"]
material = SubResource("StandardMaterial3D_eyiag")
size = Vector3(7, 7, 7)

[sub_resource type="BoxShape3D" id="BoxShape3D_kcylo"]
size = Vector3(7.89464, 6.21045, 7.33487)

[node name="StaticBody3D" type="StaticBody3D"]
collision_layer = 2

[node name="Hill" type="MeshInstance3D" parent="."]
transform = Transform3D(-0.251157, 0.591689, -0.766045, -0.920504, -0.390731, 0, -0.299317, 0.705148, 0.642788, 0, 0, 0)
mesh = SubResource("PrismMesh_fqv0o")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(0.626345, 0, -0.779546, 0, 1, 0, 0.779546, 0, 0.626345, -0.4616, 1.60669, -0.455448)
shape = SubResource("BoxShape3D_kcylo")
