[gd_scene load_steps=4 format=3 uid="uid://ck26ttnp1tln6"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_etksx"]
albedo_color = Color(0.244776, 0.244776, 0.244776, 1)

[sub_resource type="SphereMesh" id="SphereMesh_jdlyg"]
material = SubResource("StandardMaterial3D_etksx")
radius = 0.75

[sub_resource type="CylinderShape3D" id="CylinderShape3D_w755j"]
height = 1.15425
radius = 0.76692

[node name="StaticBody3D" type="StaticBody3D"]
collision_layer = 2

[node name="Rock" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.135498, 0)
mesh = SubResource("SphereMesh_jdlyg")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.16268, 0)
shape = SubResource("CylinderShape3D_w755j")
