Hi there.
In this introductory lecture, I just want to talk about how the course has been layered, how it's
been constructed.
I felt that Alexander Alekhine is a great role model and I looked at several Alekhine games.
So you see that as the first kind of primary layer, the undercutting of this course.
But it's not all just about Alekhine.
I also then looked at the highly notable games in chess history, so Wiki has an excellent page on the
most notable games that it considers.
So I factor that in because some of those are absolute attacking masterpieces.
I believe we should have a fun ride in our chess awareness.
Go through really fun game examples and yeah, there are some super fun game examples, especially in
this secondary layer of highly notable games.
The third layer Kasparov classics.
So Kasparov, who learned from Alekhine, some of those are much more sophisticated examples, were
sometimes home cooking in the openings, but nevertheless, quite often they're very, very instructive.
The Kasparov classic games and the fourth layer, and this is an ongoing, you know, process, this
course, it's a work in progress.
It's not just that I've shipped you some DVD like 4 hours and that's it, and that's the end of it.
No, this is an online course, and I absolutely love going through the examples and working on this
course for my own attacking chess potential.
So the course is a work in progress.
So we will be looking more and more at other attacking players not mentioned to give them credit and
it will be ongoing.
So this is the layering of the course that I've made a priority.
So we get to see the most juicy attacking games, but we also get key kind of tutors alekhine the basis,
the undercutting basis of this course, who was actually studied heavily, it seems, by Garry Kasparov,
arguably one of the greatest chess players ever.
So yeah, alekhine kind of.
He's a great undercoat to me and we see quite often very instructive games in this era where the opponents
aren't as accurate as the modern era.
So we do get a better contrast.
So we see how to punish key mistakes that our opponents generally make.
So we hopefully, you know, we get a good understanding of how mistakes are punished.
It's not like super GM versus super GM of modern games.
So looking at the Alekhine era of games is in a way very, very instructive.
Because of this contrast, the contrast from the opponent's blunders to see how to make use of mistakes
for advantage.
So without mistakes, there is no advantage.
Without voltage, there is no attack which could be successful.
Now.
The notable games.
So that second layer, we give credit to many other world chess champions like even Smyslov and oh.
So those two are basically on YouTube.
I haven't covered too many of their brilliant games, but they have played brilliant games.
They were world chess champions.
They had in general, more positional styles.
But yeah, we get we, we give credit to the world champions more broadly in that second layer.
So it's a very, very useful from that perspective as well.
Not so much towers you might expect, you might suspect expected this this course to be filled with
tons and tons of tower games.
You can check out my tower course if you want tons and tons of tower games.
But he also it kind of used complexity as a weapon.
So it's less clear in my view, than Alexander Alekhine and not so much more because he was so much
ahead of his his peers that it's kind of unfair a lot of the time.
Paul Morphy's opponents have their pieces on the back row.
Kingston and Center.
Okay, brilliant game, but not too much resistance sometimes.
So.
Okay, that's the course construction strategy.
I've kind of what I call like minimizing round trips to find examples.
So sometimes the blindingly obvious sections, which should be in an attacking course like King still
stuck in the center.
KING Prevented from castling.
Yeah, those those are obvious sections opposite side castling weaken king possession.
Those are obvious sections.
But after that I actually it's through systematically going through Alexander game.
Alexander Alekhine game examples and then seeing, okay, what pattern does this represent?
Let the patterns come from the examples.
So in that way it's easy to find examples.
I just worked for a brilliant Alexander Alekhine game collection and then see, Well, where does this
belong?
Where does this belong?
And there is another advantage in doing that.
We're creating specific sections which your opponents might not be clear of that theme.
Maybe they've been on this other attacking course and it's only the bleeding obvious sections that they've
encountered.
They haven't encountered form --, they haven't encountered Bishop male counterpart.
So hopefully there's some attacking ingredients which are highly competitive in nature.
Of this course, it's kind of secret.
So secret ingredients that makes you more competitive.
If your evaluation of positions includes these secret ingredients, then that's great.
So sometimes, yeah, we're getting the ingredients by working, putting the work in to specific examples,
keeping an open mind, and then saying, well, actually this does have a certain pattern to it.
So discovering your own attacking patterns, that's useful in my view.
Korchnoi has indicated chess.
You don't learn, you understand, and I interpret that slightly as, you know, it's good to understand
tons and tons of different games and not be kind of laid out to you in a kind of, you know, very simple
way because you only get those simple kind of tags, tags, so to speak, in attacking tags like King
Left and center.
What if you did want to explore a particular attacking ingredient?
It's good to be able to understand each of the game examples and make notes of what you think the ingredients
or tags were so useful to understand each game example as clearly as possible and take potentially multiple
tags from each game attacking game presented in this course.
So this is just an overview of the course layering and architecture.
And so you get a balance.
Sometimes you do get very basic sections you'd expect and sometimes surprising elements, and it's those
surprising elements which might be the most competitive elements to really help you win games.
So chess is very competitive nowadays.
So you want some secret stuff, some secret sauce.
Okay.
I hope this makes things clear, how the course was layered and constructed and how it's an ongoing
work in progress as well, because it's an absolute joy to find these attacking examples because I do
want to keep my name as the King's crusher and have spectacular King's crushing games.
Okay, that's very much.