In this lecture, I'm going to do a quick compare and contrast of the pieces that we've introduced.
So the pawns, you've got eight of them.
They move forward.
Generally, they're irreversible, unlike other pieces.
So once we play a pawn move, we can't ever move it back.
So poor move is irreversible.
That's a major distinguishing feature.
Another one is that they can't capture forwards.
They're blocked actually by an obstruction.
So they're blocking while they've locatable.
So they're irreversible then locatable.
They capture generally diagonally.
So say we move the knights, we can jump over.
Yeah.
Like a knight.
And we capture it with --'s Diagne so that Blackthorne can take that we can take back the night so
we can see how the pieces operate together.
A bishop goes diagonally and there's a special move called castling, where you move, you have to move
your king first two squares and then the rook.
So King two squares, then the rug don't move there.
At first.
That's kind of a move in its own right.
The opponent can say, well, you've just moved there.
You must move your king twice.
And you, Castle, so the relative, you know, properties of the pieces.
So the pawn is irreversible.
So, you know, if you wanted to, you could change your mind about if you wanted to, you could move
it back.
This is not a good illustration by the pawns.
Once they're set, they kind of set in stone.
So they largely set the whole strategy for the game.
In fact, you're eight pawns.
The way they're shaped, the way you treat them.
It sets the whole strategy for the game because they're kind of an irreversible aspect of the possession
of the king.
You generally want to put in safety.
So a typical, you know, game could run like this.
So the bishop comes out, bishop comes out both sides eventually, Castle.
And, you know, this could be a typical game.
So the bishops go diagonally.
The rooks, you know, once casting enables this rook to move finally or that rook to move.
And later, as the ball clears up the route, even more powerful generally than the knight and bishop.
Generally, the rooks get super powerful in the end games.
The king also gets super powerful in games at the beginning and in the middle of the game.
Generally, you know, your king is tucked away in safety.
You don't want to be checkmated, especially whilst the queens are on the board.
The Queen, the most dangerous piece.
So quite often in the most ferocious attacking players of all time, they they deliberately try and
keep the Queen's on.
Mikoto is a legend of the chess board, and they would often try and possess to keep the queens on to
maximize his chance of meeting the opponents.
King So anyway.
So contrasting the pieces, the palsies super special, because they also have the -- promotion,
they also have the feature.
So in a way, you know, the -- make sure you review all those aspects of --'s they're quite subtle.
They move forwards, they're locatable, they're irreversible.
They can promote when they get to the sides, they can even under promote to a knight, bishop, Brooke,
as well as promoting her queen.
They can use the ampersand just to review the options.
So so we have a -- on our Frank.
And your opponent doesn't like this.
We're going to take on so the pawns in a way that the trickiest you've got them, but in a way that
the trickiest, though the most irreversible.
The nights are fascinating and that they're the only ones that can jump over pieces.
So jumping over own pieces, the bishops.
The peculiar thing about the bishops is that they're confined to a particular color, you know, so
sometimes it's good to keep the bishop hair because that's bishops always going to be driving on that
side of the road, so to speak.
And quite often that sets a very important strategic theme later that you might want to create harmony
between you, your your own pawns and your bishops in particular.
You don't want to bishop that's locked in.
So it's fascinating to consider from the outset, not just the mechanics of the pieces, but the broader,
you know, strategies.
Later, they can conjure up enclosed positions because the lines can jump over things they often excel
that the more closed position is the bishops needs an open position to excel.
So each piece, you know, its territories make it more effective sometimes and its location, the knights
in the center have much more influence than on the rim.
In fact, there's an expression in the rim has them right in the corner is even the Knights generally
once to gravitate towards the center.
Your pawns, you really want to be, you know, carefully considering them because they're irreversible,
the kings, you want to carefully consider King's safety and not being checkmated, and you want to
consider how in the end games the king becomes a fighting piece, though, from the outside.
So the strategies are really, really interesting, just based on the piece, you know, properties,
the mechanics that we've expressed, they say that, you know, you can learn the rules of chess within
a day, but it's you know, it's like a whole lifetime to master the game of chess.
So.
But, yeah, we've got to establish the mechanics on our first day or two before we can proceed further.
But I just want to shed a little bit of light, actually.
You know, the mechanics also employ some of the major strategies.
As a more experienced player, you're going to be using you're going to be creating climates for your
bishops who are knights, trying to centralize knights, trying to keep the king safe, try and block
the opponents pawns, trying to stop your pawns being blockaded, you know, blocked.
So the whole strategy spectrum is actually employed by the mechanics, as you might expect.
It's how the pieces combine and create all the wonderful possibilities that there's a sort of combination
explosion just after a few moves.
There's millions of different, you know, possibilities that could have occurred.
It's a it's a real explosion of possibilities, which makes chess such a rich game.
And you can spend your whole life trying to master.
OK, that's much.