Hi there.
This is a more cluttered example for you of a rug and let's see what damage we can do on spazzing opponent
doesn't do anything about our so we can use the work horizontally and vertically.
And believe it or not, we could try and eat all the opponent's pieces.
We can go check and see.
They just didn't say they were generous.
They could give this poor, we could take that -- and then we could like take this -- in its check.
And then we could take this night and say they didn't take hold of the concurrent kantai.
So they ignored that.
We could take the bishop and we just scooped up all their pieces just from horizontal and vertical motions.
We can't go up here except we can move our pawn.
And I move that check again and move up on her.
And then she advices in general, you want your rope behind your past pawn so-called pawn here.
But that's another story, a more complicated story.
So generally, yeah, you can end up munching so many or rather capturing let's not use the word munching
on eating, which has professionals now a professional course.
We can capture a lot of deponent pieces here.
Be careful, though, if we move through it that way.
I haven't actually mentioned bishops yet, but sneak preview, there could be something horrible that
happens.
Replay, real case.
There could be something horrible because the bishops covering that square, the bishop moves diagonally.
Okay, but let's get let's wait for the bishops all all in time.
So remember that, you know, you can eat quite a lot or rather capture quite a lot with your rook's.
And you might think, well, you know, the start of the game, they're not really useful.
Yeah, they come into their own like the clear of the board actually.
The more the rooks, you can see their power in the game quite a lot.
In fact, the most frequent type of end game that most club players get to Aurukun -- and games.
And statistically, you know, Brooke, on the seven, Frank, as they say you're retros, your seventh
is likely to both restrict the opponent's king and also statistically munch a lot of pawns captured
or pawns across the seven flank.
So the rooks are really, you know, they come into their own.
The important ending is actually the most common type of game.
You'll find out eventually.
So, yes, this is a more sophisticated example of the rug's, what they can do, what a single rock
can do, can do a lot of damage.
So I hope that clarifies a little bit more rook movements.
Thanks very much.