Hi there in this lecture, I'd like to qualify the act of capturing or recapturing in general quantifying,
quantifying that idea that if you're winning overall already or losing overall here, we're actually
a pawn down.
And in general, when you're material, don't you want to exchange --'s not pieces?
Also, we are a pawn down on this seafoam.
We have a missing pawn.
That's an interesting observation as well, that we have potentially a same open file, what's called
a time out.
And far as I go, a one way road in chess.
In general, we don't want to exchange pieces.
So here.
If I gave you the choice, the first of all of King F7, I'm looking at let's discuss King F7 versus
the eight, what would you think is a slightly better move out of those two?
OK, if I give you five cents, think about that.
OK, it will be actually on this occasion, in this particular position, Camp seven, we're not exchanging
pieces, we're keeping the tension.
So out of those two, king of seven is a better bet.
When you exchange pieces, it's like you're simplifying a mathematical formula and you're making it
easier for the opponent to win eventually.
In fact, there is a better way of exchanging things if you do want to exchange things, is to exchange
--'s, because sometimes it's difficult when the opponent doesn't have, you know, too many pawns
in an end game.
If they can't win that easily, it might end up more in general as a draw statistical probability of
drawing increases.
If you try and exchange pawns, not pieces.
It so happens in this particular position that especially because we've got this segment forward play
where we can actually play a clever move here, a fine of changing the opponent's pawns if they take
it's like we've just lost another pawn.
This is really, really silly right here.
Actually, we can celebrate the fact that the opponent's pawns are fragmented.
And, you know, the best move, one of the best moves would be this move.
So even though we're currently two pawns down, we've we've got a much better pawn structure.
Well, the opponents compromise their pawn structure with these double pawns.
And if we succeed in regaining the pawn, you know, for example, of 96, then we've just virtually,
you know, we've equalized here.
So sometimes fragmenting the opponents pawns, trying to swap pawns in general is a good idea.
And if the opponent is loathe to exchange pawns and plays before it, then they do give us something
they give us in this particular position, a square we can use, celebrate our semiarid from phone.
So we've got some pressure and OK, it's advantage is not so great.
So that was still a good idea.
So in general, these moves which try and exchange pawns rather than pieces need to be analyzed in great
detail for their impact.
So you could be getting some squares, you could be creating some structural damage.
And ideally, you know, if you're able to also incur structural damage and get your power back, then
you're on the way to equalizing all of a sudden.
But the general principle when you're losing is to exchange
pawns, not pieces.
So, yeah, if they they're taken on a fight like this, OK, you've compromised their structure and
actually you've got this and phone here and you can try and target this pawn and you've exchanged off
some pawns.
And it's actually more difficult now than before.
For White to win, White's advantage is only a small advantage here.
So in fact, you know why it's best bet on this pawn challenge in this particular position would be
a move like Seefried to try and keep the structure intact.
OK, sometimes you can try and make use of this amount of fall.
But you know, it's still intact, though, so it's not as good as the other things I've just shown
you.
But the general principle holds that you definitely don't want to play a move.
If you're down a pawn like this, you don't you don't want to exchange pieces.
That's the general.
More broader principle, you start asking these deeper questions about the possession and almost like.
Drawing probability, drawing probabilities, so in games, especially if the opponents just left of
two nights, it's virtually impossible for two nights and King was king to win unless unless you really
make a huge amount of mistakes.
So in general, if the opponent is left with hardly any pawns in an end game, your statistical probability
of drawing increases.
Therefore, your middle game strategy when you're down in terms of exchanging pieces should be to exchange
of pawns and at least do investigations for all the resulting variations which might have a side effects.
Of reducing the number of pawns on board, and even if you have to go a pawn pawn down, sometimes if
there's other aspects like structural damage that gets facture, then and especially if you're getting
a pawn back off of that, then you succeeded in effect in exchanging off pawns rather than pieces.
And you're making the challenge of the opponent to win the game that much harder.
So it is kind of an established general principle exchange pawns, not pieces.
When you're down in material, at least do detailed investigations of -- related transactions to see
the outcomes and the compensation that you might get in terms of pawn structure, generally piece pressure
and other factors.
But yeah, don't simplify with by getting pieces off in general when you're down.
OK, that's so much.