Hi there.
One of the important ways of winning games of chance is simply on the clock.
The clock was introduced into tournament chess playing way back in 1883, the London settlement of 1893.
Before then, plans could spend like days on their moves with no penalty.
And since then, the clock has also become digital.
You can see a digital clock, their example, and you press your side of the clock.
The opponent's clock is ticking down and if it goes to zero, then you win on time.
The old style clocks had a literal black flag, analog clocks and the flag would literally fold.
This flag, which was like sometimes teetering on the edge, would fall and you can set the clocks for
even extreme time limits.
It doesn't have to be long time that it can even be five minutes.
That's like the above.
I'm a big fan of five minute chess.
I play lots and lots of five minute chats with friends like Paul, Georgia and its influences because
Karalis even arranged in five minutes almost unofficial, not for right to anything, just for fun.
And yeah, as part of my journey in chess to play a lot of blitz what I call blitz chess when it's a
30 minute chess that's called Rapide, when it's one minute chess, the extreme is bullet chess, Capulet
chess.
So winning on time is a big part of the game.
Even in standard club control games.
You say it's like an hour and a quarter each with extra time at the end.
Even in those games, though, you've got to be aware, you know, how much clock reserves do you have?
How much time do you have?
Sometimes you need to play practical moves and not be such a perfectionist on each and every move.
As long as you run the risk of losing on time, even in a winning position.
Imagine how you lost in this position.
You're about to make the opponent.
Imagine the tragic effect this would have.
You're about to make them.
You know, it's inevitable here.
But imagine your clock runs out.
You don't want this situation where you lose all time.
You know, say they play a friend.
You did have time to play in this position, Quincy Free Track.
And they took and then you could checkmate them.
You have that lovely feeling of checkmating, checkmating them.
But you've got to be aware of your clock time.
It's like the fuel in your car.
You know, you have to refuel.
Sometimes you have to make sure you got enough fuel in your car.
Sometimes clocks are played with increments.
So when you play a move, you actually gain a little bit of time in the clock.
A lot of professional tournaments, all with increments.
And that makes the end games of high quality.
In fact, it was Bobby Fischer that kind of introduced that idea of the clock him and increments.
To improve the quality of endgames, so, yes, the clock is an important tool of a chess game and it
can be sent to a very fast time limits and especially online.
You know, it's it's just hugely popular nowadays.
The fastest tournaments, but not in corresponding style chess, like a chess board.
You can always have games measured in days per move and you can still lose on time.
So even on the five day game, if you forget about your games, you can still lose on something.
You've got to be aware there were time limits, sets, and you've got to respect the clock.
It's an important resource.
It's almost it needs to be factored in as part of your chess board evaluation, your clock time.
Sometimes you might need to play for a quick, quicker checkmate because if your local clock time.
So it's an important consideration to play in a practical manner within the clock time constraints.
OK, that's how much.