Hi there in this introduction next to more advanced Trappes, I just want to point out that even if
you never get these traps in your games, it's good to be aware of these traps and the tactical mechanics
of how they work, pick them apart, see how they work.
My brother, for example, picked apart a lot of the electronics in my house when he was little kids
and later got a masters in electronic engineering.
If you take things apart, experiment how they work, you get a lot of insight, even things you're
not even going to play.
And some of these traps are well into games that require the opponent's place up most.
You'll never get them.
Some of them are sort of shorter into the game.
For example, the car contract would you might want to try, you know, first time control involves
you playing an early queeny to hear the mechanics.
I'm just going to just go over from the mechanics point of view.
Taking apart this trap is that we're kind of explain the king here and we see up to 95 cents.
Can you see why it plays?
OK, this is just as an example.
Ninety-Six is checkmate.
So we see the mechanics.
It's actually a small maint as a pawn.
There's a very powerful quote I use routinely in my games.
The power of the pen piece or -- is illusionary when you have an absolute pen against the opponent's
king.
So you want to take apart as much as possible to get the most leverage from this section of the course.
You want to see each trap and the fundamental tactical ingredients now.
It's kind of an iterative.
Approach in this course, because the actual ingredients we do cover the most important tactical resources
later on in the course, and you could revisit this section later after seeing the ingredients like
pins, for example, discussed.
You know, this checks, folks, all of those tactical ingredients discussed later in the course.
So it's almost as if we're seeing in this section stuff, which does have a number of tactical ingredients.
And you'll get more detail about those kind of characters later.
But you might want to revisit this section a number of times of going through like a hall pass through
the course.
You might revisit this one with great knowledge.
It's like seeing, I guess, a film, you know, more than once.
And then everything earlier in the film might make a lot more sense than the first time you saw it.
It's the same with this course that this tactical trap session, it might be filled with really weird
and wonderful stuff which never actually occurs in your games.
But if you know the underlying mechanics, then you to be a much more successful player, especially
from a tactical perspective.
These are early disasters that can happen on a chessboard.
This one also shows illustrates that the downside of Black's position, the king still in the center
and you've got to be careful when your king is still in the center is a target and pieces are XtremIO
king.
So the mechanics, if you can understand the mechanics and maybe take a first pass through the course,
then you'll get all the tactical ingredients.
You revisit this section.
From that point of view, I think you'll get a lot more out of this transaction.
So you can even, you know, even in openings which you never actually even play, you might never want
to play any of the Queen's Gambit traps, for example.
So you might always want to start with EFO because you've heard from Bobby Fischer.
E4 is the Best Buy test on your hands.
You might want to just play defo because maybe you're a fan of Queen's Gambit in that place.
So you might not want any of the EFORE traps, but they're still worth checking out to see those ingredients.
Then having a look at the middle game tactics section and the course and revisit later is an iterative
approach.
I hope you do treat this course as a multi time, you know, watch to get the most out of each and every
section.
OK, that's how much.