I know that in this lecture I'm going to just emphasize to you about casting early, so if we cast early
oking, we're putting it into the same thing now.
Say we played like this and we didn't cancel, say we didn't cancel.
We didn't want to use casting some reason and the opponents kind of cancel.
So we're playing with those of the council.
We just leave OKing in the center.
What could possibly go wrong?
Well, a lot of things can go wrong.
Here's one example.
So our Kingston Center.
And say they play like this and try and open up that road twerking, it gets a bit scary.
Basically, they've got scary stuff heading our way.
For example, maybe we play in a very strange, strange way and allow them to kind of maximize the advantage
with a move like they saw Kingston in the sense that this is just fictional now and it gets very, very
dangerous.
And here they attacking lots of things.
And for example, King AF1, you haven't connected Europe's look at this scenario.
You haven't actually connected your roads.
They're disconnected.
That's one side effects.
There's major issues here to address in this position.
This is just an example of fictional continuation.
And all of a sudden, you know, they're looking at taking on differe as well.
So this is just a very, very bad position to 1963 or Bishop 63 and it's Chac.
Why is your king still in the center?
So generally you do want to castle early if we go back here, because it will bring your rogues towards
the center.
And also if you're the one that plays a major role in trying to prevent things like defibrillated,
because the rook will have that central pressure.
So it's always saying to the opponent, if you do something like that, I'm going to have pressure on
E5 and your king is much safer here than just left in the center in that example.
So castling early, it serves quite a few key ideas.
It's not just about your king being safer, it's about bringing Rook's to the center and actually connecting
up your rook's.
So it's a really, really important thing generally to Castle early and a lot.
Most games in the past, you quite often see players casting after each other.
So one side consoles and the other side consoles.
That's the moment usually in the game, both sides, they just they just console both sides, just console
one after the other.
And in many, many, most of the games casting has just taken taken for granted.
It brings the the rook towards the key central square, for example, here.
And Bass was ready to begin, but both sides put themselves a little bit before immediate the fates,
at least before doing active operations, before getting into the real chessboard battle.
So it's just something which we take for granted that you want to console early.
You want to control central squares, you want to develop.
He says there's a checklist for a successful opening or not, and casting only is one of them.
So some of the basics.
Just to recap, you're bringing Rook's like to the center like this right to the center.
After these guys have moved, you're a you're speeding up the process of actually connecting Aurox.
And later, you might want to consider making some airfield king towards the back Bromates later on.
That's another concern later.
So King safety is always a concern generally, and the object of the game is still to checkmate the
opponents king.
But both sides accept, you know, the castling needs generally to be used.
OK, so just bear in mind that's much.