Hi there.
This example is from one of my favorite little games of all time, so Quintet's E5 has been played and
it looks as though online spend and we're in big trouble.
Bonce is a fantastic way out of this situation.
Can we actually play something which is really magnificent here and could we actually calculate it?
And in advance, as you only simplify it for you, I'm going to show you the next move, which set a
major trap for the opponents with the opponent failing to know if the opponent played Queen E4.
So this is Richard Reti against the very Tascosa.
Then we play Rook A1, pinning the queen to the king just to put them on board.
Ruki one would pin the queen to the king and not be winning for one.
However, more subtle is 1984.
But I like to use this example to reinforce the process of calculation.
The in effect clause, the in effect clause basically says you don't just look or, you know, kind
of staring at the move, just plate and its particular impact and implications on position.
But you look at the whole board of facts, which could be the discovery of facts, the liberation or
facts of other pieces involved.
When you move a piece on a chess board, not only do you transfer energy from one point to another,
thus creating a weakness of the last move.
So say you move, you know Beshir from here to here, you've just neglected, you know, they're there
that you you get a plus and you got minus for every single move.
But also it's not that move in isolation.
When you move a piece, that piece is obstruction to your pieces essentially and the opponents pieces.
So there's a default obstruction property as well to factor in.
And that's why sometimes when you exchange of pawns, your pieces become more active and aggressive
all around the board, especially since --'s when the sense is clear, there's less obstruction.
The obstruction factor, you know, the blocked in factor is very important to factor in to every move
you play in your mind's eye, especially poor moves.
You know, you shouldn't be just looking in that poor move.
But the obstruction factor, what liberation occurred elsewhere around the board.
You move a pawn over there.
Hold on the say you've just opened up Bishop.
That was obstructed by that pawn.
We've over there, Bishop.
We've you've closed one of their bishops.
The obstruction or obstruction factor needs to be factored in of every move in the mind's eye.
That's why this is one of my three golden rules.
When you calculate weakness of the last move, killer common squares and the in effect, closing the
whole position to factor in the defo obstructions or obstructions of every single move.
Now, here, if we shackle checks, there's actually a remarkable check in this position which severely
limits the opponent's replies.
And so is actually your duty in your mind's eye.
At least you don't have to play these out, but it's your duty to be aware of them.
You must start with awareness, for example, of the opponents wrestling you again.
Just to reinforce, you have to be aware of the opponent threats, just like you have to be aware of
the opponents threats.
You have to be aware of your forcing move opportunities.
And here there's a magic foursome of opportunity which severely limits the opponent's replies, and
it seems you have another check, but when you play the unchecked in your mind's eye, look at the defo
obstructions.
All the operations that occur.
So I'll make it easy for you, the first outrageous charge for you to consider is Queen the check.
So you might not wanna play this out in a normal game.
You know, you don't want to be just giving your queen away for nothing.
Some of these, you know, maybe maybe a lot of time, maybe 99 percent of the time they don't work.
But that is what you do as a chess player.
These are all variations behind the scenes.
These help explain games, the variations behind the scenes.
When I do UCP, people say, why have we gone into all these what ifs?
Well, if you actually wanting to play tennis yourself, you'd need to know the variations behind the
scenes.
A lot of the time they're not working, but you need to be aware of them during an actual game.
So it gives great empathy, at least to the players that played.
They might have considered these variations, rejects them, and that's why they played how they played.
So on this occasion, though, this is actually in this particular possession.
I can tell you that this is actually a very good move on this occasion.
But here, I want you to think about that in effect clause.
So this is the third golden rule of calculation that I think is super important.
And it is based on defaults, you know, are pieces.
When they move by default, they're often obstructing or distracting, distracting, obstructing or
liberating, I'd say liberating.
So, you know, for example, here, if we play this poor move, we're kind of liberating the block.
It's not just a pawn like controlling G5 that we move this.
We're actually liberating the bishop.
If we play this, we're actually blocking in this bishop.
You know, you get the idea.
Yeah, we're kind of by default obstructing or liberating moves.
But in this position, there happens to be a move which is especially interesting, how it liberates,
and at the same time a double whammy might create actually a killer common square.
And this actually makes it one of my favorite little games of all time, can you see if you shackle
checks now?
So don't just check all checks by factoring the in effect clause on the entire position.
So what checks do you have available?
Yeah.
There are two key checks and in fact, look at the liberation as well associated with them, the day
for liberation or obstruction.
There are two key checks as a check here and a check here.
And actually there are double checks because they actually open up the rug, but one of them is a lot
stronger than the other.
It's actually Bishop G.
Five is a lot stronger than the other one.
I'll show the other one moment.
But we can't access the king has to move because it's double check.
That's a special double check.
Really, really limiting the amount of supplies they can't obstruct because they're still in check.
They can't shut them in check.
They can't shut this because they still be.
The king has to move on a double check.
So the king moves.
And now we've got this license to kill on a killer common square here.
I hope you can spot it.
It's Bishop the eight.
And if the king had gone to Aetate, then it's the ain't checkmate.
So this double check is far more powerful than the other one.
So let's look at the other one, because in the end, the other way here, there is the king's got a
on this occasion.
So we can't really play this and the Kings also got AAA.
It's far from being a checkmate.
So, yeah, the way to do it is Bishop GFI.
So that's why some checks are much, much better than others.
Some checks are clear blue.
Absolutely.
You know, high clarity, no controversy.
You want to find the best possible checks.
So in fact, when you calculate, you know, check all the checks, some of them are so much simpler
and achieve your goals, goals with so little fuss compared to others, it's unreal.
So this is so much better than the other Chank.
It's a double check.
It opens up.
The key thing to know is how it opens up that rook to give you a kalkhoven square and you only need
a Caricom square in one moment and then you're winning the game with that.
That's the end of the game.
Like in this example, it's a pretty dramatic example.
It's been nicknamed Suckerpunch on some sites, though, as though that was not seen this.
Yeah, it's such a clear, nice, lovely forcing move sequence showing the beauty and power of the chess
pieces working together and how they liberate each other with their movements.
Yeah.
So every time you make a move, Ukranian wings of the last move, sometimes you're combining with other
pieces to create Caricom squares and the default liberacion or obstruction with every move as well,
the bear in mind.
So I hope this is clear enough that we want to look at the effects.
We don't just want to be distracted by this move on some interfaces online.
They'll show the, you know, the Arab Spring.
You just look at that move is looking at what it does.
You're not looking at the whole board.
Go look at the whole board.
These other pieces have been activated.
They've been unlocked, unleashed, liberated.
You're going to look for that.
If you don't look for that, you missed that.
Then you miss out on killer common scans as well.
OK, I hope that's fairly clear from this example.
The power of that and so much.