Hi there, Inspector.
I want to just use this example as a kind of illustration that Chamique patterns, which are distinct
from all kind of patterns, like when you pin a sort of tactical pattern of attack, but there's also
these checkmating patterns.
Now, quite often you want to be on the lookout for checkmating the opponent in general, even if you
didn't have any mating patterns in your mind.
But hopefully in the examples later in the course, you'll get training on your kind of brain's neural
network to train on examples, to be able to recognize the patterns from afar.
But even if you don't have those patterns your mind, you can use the processes of calculation, check
checks, even the outrageous ones, and especially if the opponent's king doesn't have too many escape
squares.
Sometimes you don't want to be content with a perpetual check.
Now here it looks as though, OK, we can check the opponent, but is it like homeless they play G7
or are we just going to draw here because they're threatening Kyenge one checkmate that we just saw
a great draw or do we recognize that?
Actually, hold on.
The Kings got a bit of a lack of escape skyscraper.
It's only this rook I can I can play all day checking.
Yeah, but is there anything else here?
Instead of going back for a perpetual check and agreeing a draw, we do want to check checks, even
the outrageous ones, the outrageous checks might give us access to squares under even more favorable
circumstances than previously.
They might alter the possession.
And lead actually to a chat, maybe they might open up more roads to their opponents king it's roads
to depose King, which are often decisive.
Now here we only seem to have one roads.
The opponents king, the king does seem to have a lack of escape squads, but with only one roads,
are we just going to keep checking here or is there an outrageous check that we should consider, which
is limiting the opponents replies?
And we should definitely be aware of that because those 14 generations is our duty to prioritize those
forcing variations, even if we never play them.
We need that awareness of the forcing sequences.
So is a forcing move here, which we should be aware of?
I look at the effects and the potential liberationist effects.
Relation in relation to the ordinary moves, but there is such a move and it's 96 now if we look at
the in effect clause.
Hold on, we've moved a pawn from 1876.
It's that we've program that pawn to move.
And now look at this Queen 86.
We've actually kind of in this position.
In effect, we've liberated the queen.
It has access now to HIV when it didn't.
So that queen now, because of that forcing move has changed the entire situation.
And this is actually checkmate.
The art of checkmate.
Your desire to make should be often linked in a practical game where time is, you know, a factor as
well on the clock, but when the opponent is king, has a lack of escape squares, you should sometimes
spend a little bit more time seeing if there's a false chat.
Maybe it's a signal.
It's one of those tactical downside signals that you should be acutely aware of.
They should encourage you to kind of underline and celebrate those downsides, a lack of escape squares.
Then, you know, this process of checking all checks, even the outrageous ones, you know, Prancercise,
the forcing moves.
Cap captures tackle threats are one and two, a look at how things are subtly altered in possessions.
-- are the fundamental constraints.
Of the pieces, this is something written by also offers like Simple Chastain and which has been one
of Britain's only grandmasters.
If you look at the pawns and in relation to that golden ingredients, I'm talking about the liberation
of facts, the pawns are often a fundamental extremists or pieces as well.
So in the process of calculation, basically, any move potentially liberates your pieces or locks in
the opponent's pieces.
And actually, we've kind of liberated the queen in this particular position.
The Queen's now got access to a AIDS.
But I think the main thing, the more fundamental fundamental point is even if you didn't have any checkmate
patterns in your in your armoury just yet, but you will later, you can often calculate, checkmates
and often be incentivized even during a time constrained game.
If there's a lack of escape, the opponents position, that should be like redds, the ball, you know,
bulls, you know, the thing they should encourage you to go charging to calculate, be aware of the
forcing stuff which could end up in checkmate.
OK, that's so much.