Hi there.
In this election, I want to introduce you to the idea of processes and patterns and the middle game.
When I play chess, I follow certain processes which are independent of patterns.
So processes like looking moves ahead is a process of calculation.
And within that, there's visualization and evaluation.
So you have to be able to keep track like back home in Queens, Gometz, Netflix of the pieces around
the board.
And in the final position.
As you calculate, you need to evaluate those not just for how much material you have, but also the
relative king safety, pawn structure and other factors.
So there are processes in the middle game and they are separate two patterns.
The beauty of patterns we can train patterns we can look at the tactical patterns and common ones at
which you will train in this course later include, you know, the pin pattern, the fork pattern,
deflection patterns.
And there's also all sorts of mating patterns.
But those are independent of processes.
So here we can actually use a process.
Even if we didn't know any patterns whatsoever, we could use a process for this position, which is
blank to play and win, and we can look at forcing moves.
That's to me, a very important part of the process to at least be aware of the forcing moves in any
given situation.
It's not all the time you'll be actually playing them, but the awareness is key.
So here there is actually a key forcing move.
I wonder if you can find it if I give you five seconds to pull the video.
So when we talk about forcing moves, we talk about moves that limits the opponent's replies and they
actually make it easier.
It's easy for us to calculate ahead.
So there's a very powerful force move in this position.
So can you spot it?
And would you be able to take it further?
OK, the forcing move is rook a fool, it's limiting the powers replies, because we've kind of we're
hitting the queen or hitting the road so the queen can't really go away without losing the rook.
So the rook takes on a four.
And within the processes that I routinely use, this is a weakness of the last move.
What is the rook neglected?
This is a good question.
If you want to think a chess player, every move has a weakness of the last move.
It has what I call Keiller Common Squares, and you have to look at the effects on the whole board,
not just on the move itself and what it seems to just do by itself.
It's the whole ball of wax.
But this move carries a so-called weakness of the last move.
And we can actually pounce now on when it's neglected.
It's neglected.
B1, C1 Daewon is neglected the whole row and in fact.
If we prioritize forcing Mutare and chacal checks, we see that we have a key check now available,
which we didn't have before, which is queen bee one check and in the game this was based on won't resign.
If 91, then Queen takes the one check.
KAFTA and 93 is checkmate.
So this is a very, very nice, clear cut case where a process enables us to prioritize forcing moves.
And as I say, you need to be aware of that.
Sometimes in certain situations, forcing moves will actually help the opponent.
I say that from the outset, but the awareness of forseen moves like the awareness of threats when the
opponent makes a threat is key to start off with.
Now, what we do with that awareness, it depends is it to our advantage to follow from what we calculated
in our heads.
So this whole thing might have actually been calculated in our heads if we go back here.
So this is a great process, the process of calculation, the process of prioritizing, forcing moves.
And within that process, we look at weaknesses of the loss of killer common squares and the effects
on the whole board.
And these frame I've come up with and share with my personal students and they've helped me tremendously
when tons and tons of games.
So this is for me, you know, my my golden free secrets.
Yeah.
So rookie for is a forcing move.
It creates a weakness of the last move.
And it's important for you to see these opportunities because if you just calculate for the sake of
calculating, you're not really seeing the golden opportunities that become available.
So this is a great example to start off with, just to get the idea that there is a process of calculation.
And even if you didn't know any patterns whatsoever, you could still win games through this process.
There's prioritizing of prioritization, of forcing moves.
And there's a very catchy phrase to help you find those types of moves which severely limit the opponent's
replies, which is basically shackle checks, shackle captures and tackle major frat's like threats
are one and two, because those will usually limit the opponent's replies.
OK, so I hope this is a pretty gentle introduction example to the process, which generally can be
used to win tons of games and the middle game.
OK, thanks very much.