Hi there in this long, I'd like to introduce you to the concept of clearance.
Now, clearance has a relationship to disconnection tactics, i.e. interference.
So with clearance, we usually want to get our own pieces out of the way.
They might be disconnecting us from key squares and any active clearance.
We might actually make it even more effective to actually get to that key square as well.
Here is one such example of a really magical move from a kind of clearance perspective.
In fact, if we look at also this from the view of opening up connections, it's like there's a connection
that is currently closed and it has the opponents.
HP is closing that connection.
As you get more experience, you'll see that actually in a lot of games where the opponents king position
is compromised, it's easier quite often to make the opponents king.
The reason is there's more connections open, you know, instead of a defensive pawn that if that's
removed, for example, then this connection is open to the more open connections around the opponents
can, the more you can learn pieces through that kind of connection.
Now here, can you see an amazing move which kind of does open up connections, essentially?
Through a clearance tactic.
OK, OK, it's two for the price of one, really, we want sometimes our queen to be on the phone,
but it's currently that square is used up by the rock.
And actually we can open up this connection as well in readiness for the queen to be there.
So rock takes is really quite crushing.
It threatens checkmate.
You could have arrived at if you check all checks, the high priority forcing most chacal captious and
sexual threats made him one or two.
This is actually a frat's, this move of a mate, one with eight.
In opening up that connection, yes, it's actually everything I make to one, and so the opponent takes
and now we've cleared the way for the queen to use HRA as well and make use of that newly opened connection
to chains.
And it is devastating.
So if King James we just played queen and ancient telecom and Square on a train and if Bishop and USX,
well, what are we playing here?
Is that the end of all fun?
This is a little bit of violence.
Actually, I'm being at naughty shining example, there's Queen Tate's age six, Jack, because actually
we want to clear the way for the rook now to use a tree.
Yeah, it's like multiple clearances here.
So the rook wants to use this connection now.
And blacks in a desperate state, Queen E5 is played, but we just play Ruhengeri anyway, queen aged
five.
And there's actually two ways to win from this position.
I wonder if you can spot.
One of those ways.
If you check all checks, check, you know, high priority forcing most overresponse rotates, a five
check is one of the ways and then G five is actually checkmate with the bishops.
And the other way was actually just G five.
Check is also winning because that's a pinpoint the power of the pen piece or poorness illusionary so
we can snap off on page five and we can crash routes at age eight.
So yeah, there are multiple clearances in this example.
It's not such an easy example to be fair.
But if you can play such occurrences, you're opening up connections around the king and you're not
letting the technicality of your own pieces occupying squares being an issue.
You're clearing the way, clearing a path to use the connections.
Actually, in this example, which have been ripped open, leaving absolutely defenseless here.
If Blackhead played rooked the one Shatterhand, by the way, then this just delays things.
It's just delaying.
We're still back to that basic Tadzhik idea.
So, for example, on this so what if there's a work on this one doesn't actually do anything.
OK, so yeah.
Rotates seven startling kind of clearance tile combination.
In fact, on this occasion, I hope you got some of the key points that sometimes you want to get your
own pieces out of the way, out of key squares.
And sometimes in doing so, you might also make.
Even more effective for that clearance by damagingly opponents, Kingscote by opening up kind of connections,
taking out the opponents key obstruction resources like this Paul H7.
OK, and so much.