Hi there.
There were certain named Checkmates like the dovetail male pattern, which you can play in this position
and I hope you can spot the move won't play in Checkmates.
OK, it's a killer common square sense, what I call a killer common square affects where your pieces
cooperate on squares, then you can use them.
They often design games.
So for me, I'm not in my games generally listing out a lot of different chat patterns that they are
things you can train to recognize like visually.
But for me, the mechanics of my middle game thinking generally, such mating patterns which involve
a kind of support mechanism of more than one piece on a key square, is also you should be on the lookout
for those cooperative squares.
Generally, they often are checkmates when they are around.
The opponents can, especially on the fourth time controls where more blunders are likely to creep in.
So yes, this is a dovetail male pattern and it's an example of the support might as well to me.
So generally, when you're calculating moves ahead, weaknesses of the last move, telecom, common
squares.
And this covers a whole range of make patterns where you've got supporting mechanisms like this.
We've got to factor in our conceptual load when we think generally I try and simplify things to less
than five items.
In fact, fundamentally, I'm looking at the downsides of opponent's positions as my once key central
question, not a whole list of tips, not a whole list of mating patterns.
But as I say, we can train to look out for this type of pattern.
And also, hopefully, you know, you will be looking at the cooperation of pieces.
So naturally find these kind of patterns in your own games.
OK, that's a much.