Hi there.
In this lecture, we are frightened.
It seems our queen is attacked, they've just moved that there was attacked and they've also they're
also attacking our queen with the rook as well.
And there was a specific reason, yes, there was actually a reason why they didn't just take our queen
off the bat and we'll get into that in a moment.
But let's just imagine you're in this position here.
You've been asked to take over.
So why don't you do do you just want to respond to the opponents threat or can you ignore threats?
Can you create bigger France or can you can you create a completely crushing combination and just wipe
your opponent out by force?
Can you win by force here?
Almost.
So anyway, so those are your choices.
So is there a great move in this position which celebrates the king's lack of air?
This is what I call the theoretical downside.
So in general, if you want to be a tactical monster, what you are actually doing in effect, is tapping
into the downsides of opponent's positions.
That's what for me, chess is all about.
Largely, there are other ways of winning in chess.
You know, like you can win on time with chess close.
But the principle way on the board for me, if it's to do with the board and not winning on time, is
bringing the downfall of the opponent for looking at their downsides, their position and the background.
The pattern is a classic downside, quite often created because of these pawns, which although they're
shielding the opponents king, they prevent the king escaping.
And that can be a real downer and can bring the downfall of the opponents on many occasions.
So here both our queen is threatened.
What on earth is this about?
What can we do here?
Which is really advantageous if I give you five seconds to pause the video.
OK, believe it or not, we can actually play this, we can take that night and whatever way they take,
they're in big, big trouble here.
Very, very big trouble if they take.
Boy actually resigns Luke Machain against vision, Mermin resigns because if Rook takes Queen, can
you see what we play in this position?
There's a so-called weakness of the last move that that Rook has neglected anyone in any position.
Pieces are kind of standing guard.
If the Guardsman goes off duty, they've left the weakness a gap for a little moment in time that Rook
was standing guard there on key squares like A1.
And so that's the kind of weakness of the last move.
My three golden ingredients, you know, weakness of the last move is the first golden ingredients,
kila common squares and the effects on the whole possession.
So here there's a witness who lost her, but also even with the process of prioritizing, forcing moves
and looking for all the checks, we now see that there is a key check we must explore because it severely
limits the opponent's replies.
What can the rook do here?
And maybe you got this far in the end and didn't think much of it.
But in fact, we have a killer common square.
The bishop is cooperating with the rook on F1, so that is actually a killer common square where we
end up defeating the opponents because Brooke takes rock is checkmate.
And if we look at this again, you might ask.
Hold on.
Really?
Yes, really.
And if they took our queen, if they rather if they took the risk we take there and we have the same
thing, we have a corporation on F1 and this is only delaying.
So either way that they take you know, we've just one material at the very least, even if they might
play on what we've done, is actually increased our material advantage here.
We're up at night and bishops.
So they ignored it.
Fine.
They're not getting checkmated.
But we can now, like, protect all our pieces, which is a very, very good policy in general.
You don't want to introduce what I call theoretical downsides.
The background male pattern is an example of a theoretical downside and another major one for the most
frequent way to win or lose games under a certain level is actually unprotected pieces.
They do tend to fall off the board.
There's an expression unprotected pieces tend to fall off the board.
So if we have the choice, a chance, an opportunity to try and keep all your pieces protecting each
other, you shouldn't have unprotected pieces.
And this kind of move make sure that things are protecting each other.
So in general, don't try and show any theoretical downsides to the opponent because they will bring
out your downfall under the right circumstances.
So anyway, the best move in this position, even though it's not a clear contract made on this occasion,
it's still a crushing blow.
What we call a crushing blow takes E4.
It's crushing in these two respects that if Rook takes just to recap, then that's a weakness of the
last move that we want to tap into.
It's neglected Iwon and we want to check all the checks anyway, and we've got a killer common square
coming in.
So both ways are kind of losing for white hair.
The talent as queen takes the one.
There's also weakness of the last move is neglected.
The one on Setu it was standing guard on D one.
My metaphore that I like to tell students in general wing move.
If you've ever driven and been a busy car park or been the passenger, sometimes you have to look at
where people are going to take their car out of a car park.
That got me hanging around there waiting to pounce on that space in Chess's, almost as if everything
seemed so solid and protected.
But there are moments when opponents pieces will go from one square to another and they collect for
one moment.
And that is your moment of golden opportunity.
Why call?
When is the last move?
And when you calculate in advance moves in advance, you need to check.
Definitely check weakness for the last move.
KELEKIAN Common squares and the effects on the entire board.
So, you know, it's not just the piece that moved with these great big moisy arrows on interfaces.
It's the effects on the entire board.
You know, you might move this rope, might open up this bishop, you know, the bishop.
Look at the entire board, eFax.
So those free of golden things like to emphasize as well while we're going through this.
So it's not just about this back make pattern, but the back row make pattern in itself is also an example
of what I'd call a theoretical downside that's almost left by default, because at the start of the
game, when we cancel, we haven't usually got our around our kings.
That makes it such a frequent visitor for winning and losing games.
Even the world champion succumbs to this even basically.
OK, so I hope you got some points from this and so much.