Hi there.
In this example of a former -- and how I can win you a game, I hope you can work this out.
Why form -- would win in this particular scenario?
If I give you five seconds to pause the video, can you work and I'll check all checks.
Chanko forcing Mu's.
Checkable France, especially major France, or relatively major threats in the situation.
OK, I hope you find that the first move is actually to install the former home so I could go hanging
pawn in European football, hanging around that goal.
But there's a key move here, which is a kind of relatively major threat in the situation.
Usually when I consider major threats as they make one and two or two ideally.
But sometimes, you know, other friends relative to the major threats which limit the opponent replies,
needs to be considered.
And here there's actually a very subtle one.
I can give you a clue.
And I feel I ought to give you a clue, it's rather subtle and probably frustrating if I don't give
you a clue, but if you have worked out well, done a thousand points, I mean, you might want five
cents for the work out.
If I told you it was a kind of interference or disconnection stall tactic which actually created the
threat here, you might want another five seconds.
The video, any interference with this connection, disconnection, stall tactics, where you putting
a spanner in the works between that point and point B?
And that's usually between your opponent's pieces, literally put a spanner in the works and how they
protect each other, because by definition, if you think about it, even just concepts in your head.
If I told you the rook was protecting the queen or the queen was protecting Bishop, a spanner in the
works, what's the status of both pieces?
They become both simultaneously unprotected.
So it's a way of creating a sort of liability in their possession, isn't that?
And hey, you can throw a spanner in the works with Bishop ESX disconnecting point B from point A to
point B where Fretilin queen takes a fall.
So that's limiting the opponent's replies.
And blacks actually toast her after this because the former pawn is an action.
If Queen takes we have queen a fake Jack Queen, queen of is mating because of the formal goal.
And so, yeah, I mean, this is this is devastating.
If d5 then you know E five chac and then that's going to be checkmating goal and yeah.
What does black to what is happening to her.
If the bishop moves, then we have queen before we gain access to that target or that key diagonal,
so complementing Bishop, sometimes the queen acts like the bishop parrots complimenting the light,
Squarepusher acting as a dance club.
So that's all it needs to do.
If it was, the bishop would still be meeting anyway.
So, you know, quick queen, whatever, mate.
So, yeah, the full -- is a very deadly weapon, but its implications are not just in the middle
game, they're in the game.
And same with the pen.
You know, some things are kind of you'd consider like tactical and they also can be longer term.
And the same with passports and the mobile game that can be really, really tactical and end games.
They're lethal.
So there are certain winning style resources that you need to be extremely familiar with and on the
lookout for leveraging, whether it's in the middle game or the end game.
And under that category, you know, names which in my system put the pin in a tactics category, but
also in a strategic category because it can be like a little game persisting to end game.
Same with form pawn.
You know, the impact the former pawn can be several moves ahead, strains and games where even restricts
the opponent's king.
So tactical, strategic.
Same with passports.
You know, it could cause havoc and win you games in the middle game.
But often their persistence, the end game.
So these things, they do have a span to them within your games by here.
It's a knockout like kind of middle game blow.
Bishop ESX secures the win.
They're gaining access to this key diagram of the bishop moves away.
We have Corindi for Jack.
So a crushing blow making use of that form pawn.
I hope you enjoyed that one as much as me so much.