Hi there in Endgames, the king can become a very, very aggressive piece, so this example tão against
Lisette Sin, played in 1956 USSR championship shows actually that talent is keen to kind of celebrate
that fact.
The probability of becoming checkmated, especially when the queens are not on the board, is a little
bit less here.
We also see --'s on line squares and a bishop on light squared.
So in principle, and this is where all kind of chess IQ is concerned, not actual calculation in principle.
If we look at the adjacent squares on the squares, these should in principle not be fraught with danger
as well.
So we can start adding these facts up that the Queens have come off the board.
Black has done squired weaknesses and in fact, Mekele Tale takes his king on a road trip with King
two.
This is an amazing trip around the board, a journey of discovery.
We see Neidjie King Sifry.
So the king is coming out and about.
This is a major distinguishing feature of endgames and the great end game players.
For example, Capablanca, the Cuban genius, kind of usually brings his king towards the center and
starts using it and endgames.
Passports are a much more significant thing as well because we've less pieces on the board.
There's less possibilities of them being eliminated as not so easy to handle passports.
So Rook's passports and the king all of a sudden start to take center stage in the so-called endgame
phase of a game.
So the king is actually going on a walk here for King DeFore.
I was played too.
We see rookie six nine C5 hitting the rook, rechange six.
So that pawn is in danger, but still carries on now with his king Kingi five.
We see Bishop takes different seats, rotates search for another king, makes his first big threat to
take up this poem that's parried with Rook six, Jack Otter Kingsly seven, notar five.
We see it.
Another King move looking to win a seven.
So the king is a fighting piece.
Steinitz is actually has actually got a famous quotation.
The King is a fine piece, but are some of the statements examples are a bit scary because it's not
even in games he's talking about, but especially in the end game.
It's true.
It's statistically more true, at least that because the probability of not being so easily checkmated,
your king is like a slow moving queen, in effect, being able to move in all directions with less fear
of being checkmated.
So we see nightly Fallbrook up to a five and our route takes our four heads the night the night goes
back.
Robbery for check king fate.
And now the king is brave enough here to actually take on C6 not minding and discovered check.
We have been taxe five check King Tacy five.
The King is hitting D5 Brook 86 and the King actually does take the five out.
So the Kings playing a marvelous role and could also play the role of a kind of shapard.
Quite often in games.
The King can help shepherd these pawns to help them.
Queen we see her before eight x eight.
Kingi seven.
The rookie's protecting before.
After all her king see five or six rook defoliants cuts off the opponent's king from potentially being
annoying in trying to stop this pass pawn and its potential for Queen in check.
King C6 Check King see seven.
Rukia five.
So the rook is trying to stop this passport check king of six.
But now the King and it's shepherding role plays.
King CSX.
It's fighting against that rook stopping port from moving.
So Rook have to and now we have G for protecting that pawn pawns.
A very very important and games of that pawn was eliminated then Black's eight pawn would have no problem,
would have a free road to come down.
A free pass by here.
Yeah.
It puts a lock and key on the pawn by playing for H5 and that has actually taken King G5.
Black wants to try and use the F pawn, but currently the rook is also blocking in that effort on the
rook would have to get out of the way at some point.
So White is kind of winning this pawn promotion race.
Sometimes you do get these kind of race scenarios whose passports will arrive first to become Queens
and five is with Tampoe before it's often good to get your rocks behind your passports before we see
B6 afraid of after B seven.
The game actually ended here.
The game continued with Rook C to check say king desex afta.
Why is Quailing first?
And this is devastating because Queen G.H. check.
If the King steps on the EFO, then we're just going to pick up the opponents queen.
If you like that check and we're going to step off the opponents queen.
If the king goes to take on H5 then here Queen G for Czech.
Queen H for Czech, rook G for Czech.
And we're actually going to chat, make the opponents king.
So anyway, the point of this dramatic game example is the philosophy of and games.
What actually happens.
Certain pieces start to take center stage.
Your own king can start to take center stage.
It can start hurting --'s again.
Start roaming the board with less fear of being checkmated.
Your king is like a slow moving queen.
Of course, you do have to be careful.
Quite often kings do get caught up in mating, that there is a risk.
Passports are much more important.
There's less to stop them queening.
It's less about checkmating the opponents king.
It's more about the passports.
The rook's play an amazing role.
Quite often you want to get your rocks behind your opponents passports and also behind your own passports,
you know, supporting them like in this example.
So.
Very, very interesting angle, illustration, one of the iconic ones I thought I'd share with you that
had a profound influence on my understanding of endgames.
So I hope you enjoyed this example as very much.