Hi there.
And this is actually we're going to learn how to checkmate with just King and Rock.
Now, let's say we have this position and this might be a position which we want to head to in the first
place, but we'll look at more advanced examples like.
Check there, and so that would be check, mate.
So how do we do that here?
Is it easy?
Well, let's move the king here.
Let's say King ain't no.
We want to keep the king restricted.
But the problem is they're a bit tricky.
Only if we go here to try and deliver a checkmate, they just go there.
And we definitely don't want to check now because the king will escape to that seven.
Frank, you know, if we play this, then they're just going to go there.
Now, that move is interesting because it's a kind of waiting move here and that's the kind of way to
move.
We want to wait for a disaster.
If Kingi ain't, then that would be checkmate.
So this waiting move is very interesting.
So let's say now they go the other way, though, to try and run away, then we can do this.
So now as soon as they go back, we can always checkmate.
So they try and run away again.
Then you go here, then they try and run away again.
Then you go here and then they have to go back and they have to bounce back.
And then you do the checkmate.
So let's run that through again, but maybe even more efficiently based on what we know, if possible.
So King here, we sent King E eight.
Now let's not bother with King 86.
We can actually do what we did more efficiently by introducing a way to move right here.
Rook by seven, this is a key waiting move.
So it's waiting for that disaster of King.
The Einstein being is checkmate.
So if they have to go back there, then here and any time they go out, we're going to checkmate.
So we get a little bit more efficient than before that.
The same bouncing from that side of the board.
Once they reach that corner, they have to come back and then it's checkmate.
So this is a basic example to get the general idea.
You're restricting the king with your rook and you may need a key weighting move which helps the efficiency
of the track meet.
And a key one here is simply Rook B seven.
This is more sensible than going on that side of the board in terms of efficiency because they could
come over here and then they would be attacking or rook.
It can still get a winning position here.
But just remember, if we have this position now, we really need this way to move away from that.
King would be seven.
So saying to them, look, if you go there, I'm going to be eight.
So again, they have to go back and then we end up checkmating them like this.
It's an absolutely essential England Snowbowl.
You might just be a rock up in the end and you need to know how to checkmate with the.
So I hope you do master this position to start off with with friends, relatives, practice this position
we've wanted to play.
And if it's black to playing, I mean, it doesn't make too much difference.
We've got the same principle of king here, king here.
And then they would be chased back and they will be even easier if it was black to play because they
couldn't go back because of Rook that checkmate or at least put arrows that if the king moved that you
just move there and if they move there, then you just do checkmate.
So it'll be even easier if they moved.
Uh, let's say they go over here straight away and then they go here key whites in move so they can't
go there because you Chameides somehow been getting the gist and then we get this opposition.
The Kings are in opposition and that actually tactically means you're taking away the key escape squares
and then you can do that checkmate.
So it's check and mate.
So very, very nice.
I hope you practice that to perfection.
That's very much.