Hi there.
In this election, we see the Philidor position, there's a method devised by Fezzan which saves a lot
of grief.
You're trying to defend against the extra point here and you don't really want to make visible progress.
For example, if Reinking the free you can imagine, they'll be threatening Checkmates.
So to save yourself a lot of hassle, grief, stress, energy, you should be aware you're trying to
commit the -- first.
So you keep this kind of shield against the king advancing with a move like before you get them to commit
the -- and then you go for loads and loads of checks with the rook coming back.
And for example, if King differe, we just check them, we just carry on checking them once that --'s
committed.
So it saves you a lot of grief.
Why it's not making any visible progress.
So Brooke, before we try and get them to commit the --, it's the federal method method.
If you do something else, you know, there could be a lot of hassle.
So, for example, look, 87, you can imagine the blitz came.
They're now threatening Chiangmai and you could easily slip up.
Ouch.
And you've just lost.
So the Philidor method will save you a lot of points, especially if you play fast.
The time controls you get into the form first and then you're going afterward.
You know, Brooke, someone will do as well and you just get loads and loads and loads of checks.
And if they get fed up with this check, if they get fed up, you bring a king up and you just take
the form.
So what exactly will they be doing to make progress?
They can't make any visible progress at all.
Just count the checks, just checks and just checks.
And the thing is, if
you know they get this position, then you're going to win the form.
You're going to come when the pawn.
So it saves a lot of hassle.
It works with any pawn.
Doesn't matter if it was on the A4 before seafoam.
D5 that Pomers in place.
And it also works of the Pomers on the fifth rank will show that in a separate example.
But here in this initial example, you're essentially trying to commit the pawn.
And by the way, this was one of the lessons that an international master, Andrew Martin, really great
guy, taught me.
And he basically said, you know, you don't want to spend hours and hours during the actual game he
was talking about over the board chess and then only to blow it at the end, you know, for a kind of
known end game.
I didn't kind of know at that time it was these essential ingame names, positions.
But the reason they are worth studying is also because the frequency of Rockhampton endings is absolutely
massive.
It's the most frequently occurring and game you get the rook important things as you progress in chess,
you'll see that they are the truly practical, essential knowledge of and games.
So this old position will save you a lot of grief, especially on the first time patrols that you're
not threatened with.
Checkmate.
You're going to have your perpetual check sorted out.
OK, that's about.