Hi there in this election, I want to talk about how you prioritize knowledge and understanding of chess
in an effective manner.
There are various models now, my favorite model, and I've had fun along the journey of my chess kind
of all the way, is to be a tactical monster.
And you might think that's interesting.
Interesting question.
What does that actually represent in an abstract form to be a tactical monster?
Well, it has been said by tarnishment that chess is 99 percent tactics.
Tactics actually flow through each stage of the game.
Openings can have transects middle and end game, and I say the stronger you are tactically, the more
you've got an undo button.
I'll call it an undo button model and I do have to check out my complete going to Chastity's.
That will essentially give you a bigger undo button than this course, which is just an introduction.
I do value Tatis.
In the middle game and high value tactics in the game as one of my favorite weapons of choice, but
your understanding of tactics generally pervades and also in games and games can have a richness of
tactics as well.
So tactics pervade all aspects of the game, in fact.
And in terms of an underboss in which we take for granted on computers that one mistake we can undo.
Right.
You might have a bad opening as long as you're not getting checkmate.
It was absolutely brutally bad.
How do you undo the damage?
Well, tactics.
So I would focus if you want to be able to repair damage that you do make any openings.
In fact, you can even just try and place systems to start off with or gambits to actually improve your
tactics.
You can be deliberate about your opening choices.
But if you do play like mainstream openings in particular and you want an undo button for when things
go badly wrong, then the stronger you are tactically, the more you're able to recover.
Even Bobby Fischer, I've been over his games.
There are many games.
He's almost been busted at the opening, almost been busted.
Fisher became a huge tactical monster at a very young age, becoming, you know, U.S. champion, super
young age.
His undo button is essentially he was a tactical monster.
So do check out my complete guy's chess tactics as well.
If you want to progress from this course, the undo button model is something we essentially we like
our undo buttons.
We like to undo stuff.
We're all going to make mistakes.
It's making up for the fact that we're human.
We want to be able to reverse all the decisions.
And that's also, by the way, my wife made the point about the -- structure, S. how -- is a kind
of irreversible decisions compared to the other pieces, we want to be able to reverse our decisions.
And in a game of chess, you could have loads of games where you're worse in an opening or nearly busted.
If you want to undo the damage, become a tactical monster.
So prioritize tactics in the mental game.
In fact, now there's another model called self encouragement.
Along the way, there's a classic film, Chariots of Fire, where this guy is encouraged and he's given
something during the marathon and he's encouraged along the way motivation.
And it's just all in his head.
If you do want self encouragement all the way again, you need a good undo button.
It comes down to tactics.
Tactical mastery is something I'd recommend hugely become a tactical monster.
And you start to see also the beauty and the passion of the game as well, in my view.
So self encouragement could be the old games you do actually win.
I'm not saying for you to be like a monk of the chessboard and not care if you ever win a game.
No, it's nice to be able to win and that's a form of self encouragement.
But there's a trap there.
You're a golden goose laying golden eggs with the golden eggs that you're writing, etc. and your other
achievements, really the priority should be on the balance actually between the goose and the eggs.
But have some self encouragement along the way is an interesting model.
We all need, as we're humans, a level of encouragement, not think something is totally hopeless.
As soon as we think things are, we can't see the light at the end of the tunnel.
We want to be able to see the light at the end of the tunnel to keep the spirits up, to keep the energy
flowing.
Let's keep the motivation out, to put the work in.
We want to see the light at the end of the tunnel.
And there is always upsides and every loss.
There's upsides, they are lessons.
And the sky's Wimbledon.
Tennis basically said, you know, victory and defeat are just imposter's for each other.
There's an upside to the fate.
You learn from it in chess.
You learn along the way.
You might want encouragement.
Along the way, I'd still recommend tactics.
I absolutely have a passion for tactics and creates not just the undo button.
In fact, there's a lot of self encouraging long way in terms of potentially winning games tactically
or even swindling the opponents.
What's called a swindle.
The opponent was was winning and you swim with them tactically.
You do get something hurt a long way.
I guess the cost of that is putting opponents off.
Oh, well, OK.
Concentric circles model.
Yes.
The inner circle, the fundamentals, the principles need to be in place before you go into more detailed,
specific knowledge, especially before you start memorizing technical stuff that's at the extreme end.
That's only after you've covered the fundamentals in the opening, the fundamentals of the game and
fundamentals in the end game.
You need all the fundamentals in place.
Chess is also a big industry.
People will try and sell you all these flashy opening X, Y and Z.
I learn all this stuff.
If you don't have your fundamentals in place, it's pointless.
You need to concentric circles model where the inner circles are your fundamental principles and philosophies.
They need to be in place in all aspects of the game.
They are like weak links in a chain, although you can maximize the undo button, which is your tactics.
Sometimes you have such damage done, say, in the middle game that you can't recover or end games,
you're doing well.
And because you don't have the basic knowledge and games, you blow your advantages, you blow your
advantages that you've accumulated throughout the game.
In the end game, you don't have the fundamentals of the end game.
The concentric circles module is also thinking also as weak links in a chain opening the game end game,
each having their inner circles morvern circles.
But basically you don't want certain aspects of your game being totally weak links in the chain either.
So get the fundamentals of the opening the game and gain concentric circles model, then work outwards
the more glamorous, shiny objects which we're all attracted to, you know, opening X, Y, Z, blah,
blah, blah.
Sicilian dragons fashion got all that can start can, can come later.
You really need the fundamental foundations in place first
statistically likely to happen, you know, if you love.
A deep opening, it might not even turn up on the boards, sometimes early move deviations are going
to help you to guarantee something's actually going to happen, statistically likely to happen.
The same of anger and knowledge.
There are more esoteric and games which, you know, you hardly ever get.
I would rather you in this course focus on end games.
And that's why I put an emphasis on common and games which are more likely to happen.
This is a certain model which I'd like to call statistically likely to happen in probability Rookard
-- endings in particular, for example, concrete example, Rukun -- endings, most end games generally
Aurukun -- endings.
It's good to most of them.
It's good to master the principles of passports, trying to queing passports, trying to use the king
aggressively, trying to use the books aggressively.
Remember Rook's behind passports, either your own pawns or the parents in general, as a rule, Taris
role in general.
So there are these knowledge prioritization models
become attached to monster.
Then you'll have the undo button and you have this two of these automatically taked follow knowledge
systematically for the fundamentals.
First, the more detailed, shiny stuff later.
That's concentric circles model, the most common endgames, the most common middle names, the most
common opening's statistically likely to happen.
Your preparation is not entirely wasted then, because it actually does happen for your current level
at that point in time.
As later you get stronger opponents, maybe you prepare a more detailed, more depth, more specifically
that comes later.
Statistically likely to happen model is an important model.
So these are knowledge prioritization models to think about in a nutshell, to cover two of them immediately.
Tactical monster, become a tactical monster.
Pay attention especially to the tactics sections.
And my tactics course is a muskat.
Basically concentric circles model is like first things first fundamentals first details later.
Commonality statistically likely to happen.
Don't waste your time learning completely, you know, where the wonderful stuff which is only going
to happen like once every like 1000 games, whatever.
So look at what statistically is happening to you in your games and maybe tailor your knowledge, prioritization
and understanding.
Knowledge leads ideally to understanding.
We want to understand what we're learning.
Understanding is key.
In fact, you know, the was the data, you know, data gives you knowledge about knowledge, gives
you understanding.
And that's really going to win you games is the understanding of chess, which is going to drive eventually
your external results forward.
OK, so basically these different models start to think about.
Thanks so much.