Hi there in this slideshow, we're going to look at context and the art of war principles, which can
help you win games.
So the art of war, you might think, well, that doesn't have a relation to chess, does it?
Well, it kind of does.
There's a lot of principles in there which I think directly relates chess, like putting yourself beyond
the feet before going onto the attack.
And that's why the principles in the course of battles about not fearing the result of a thousand battles,
if you know yourself and you know your opponents, but also to know the battleground itself, the nature
of the terrain and also any other factors, you could call them X factors which might be of significance.
If you know all of these in advance, then you can really customize, for example, your choice of opening
against a specific opponent for a specific time control or specific X factors.
So these all factor in to your preparation maybe for a specific opponent.
And if you ever play, you know, one day chess, which is the most serious form of chess, especially
if they want one day chess federation, international, they're shack's.
So you play one day chess, you're kind of preparing for specific opponents and you definitely want
to know their strengths and weaknesses and maybe choosing an opening which would make them uncomfortable
or inconvenient for them to sort of think about.
Maybe it's very, very tactical when there are more positional player, they don't like the chaos.
So you provide chaos.
Maybe if there are more chaotic players, you provide clarity instead.
So if you know yourself and you know your opponent and often you won't know the opponent in advance,
but if you do, then you factor that in.
And if you can know yourself and you're strong and weak points.
And in matters of when a game is important for the performance, the results more than the learning
experience, then you might want to choose your statistically strong openings, for example.
But also if you know your battleground and you know, for example, the features of that battleground.
For example, the clock, the clock is a way of winning games, you can't leave yourself too short of
time to make a lot of moves.
So if you know that that is a feature you factor in.
So we kind of highlight the clock and the kind of rules section, but we don't talk about it as a winning
strategy.
But in many practical games of chance, you will have to play practical moves to play quickly.
Otherwise, if you try and find perfect moves in every possession, your clock situation is going to
be, you know, bad.
But, you know, Kasparov and his allies would actually use most of the time available on his clock
because he's in that kind of learning mode and results, you know, refactor later.
So, in fact, when you have long time trials in your learning mode, which is your first, you know,
weeks, months, try and use the available clock time.
If you're playing Blitz, though, online, you know, that's more for fun and entertainment and the
concept of just winning fun and entertainment and pleasure, which is not bad.
But also you might want to improve fundamentally as a chess player, though, so if you do come along
the time to try and use the clock time.
So, yeah, these winning tips, remember that they can trade off against your future evolution and
your evolutionary speed of development.
But in general, the more information you know about the battles, the you know yourself, you know
your opponent, you know the battlefield, you know, these other factors have relevance.
For example, you might think, oh, there's there's a tea interruption or there's an adjournment and
you factor these in like you don't play risky moves before and you're going to get more time.
Right.
So maybe you reserve your home break, which is commensal reversible, irreversible decision.
And so you get a little bit more time on your clock.
So, you know, these little X factors, especially to do with the clock, are important.
And so knowing the battlegrounds is important, essentially, the battleground is often set in the game
of chess for the pawn structure.
You know, the more open the possession is, the more tactical that battle ground is on chessboards
as opposed to being close them positional.
So you factor all this stuff in this context.
So the clock's a major one, the opponents a major one.
If you find out the Specialisterne Sicilian dragon, you can play all sorts of weird and wonderful anti
caecilians so they never get to play out there.
Memrise Dragon theory.
You can play the C is and you can play the Speth Warragamba.
There's all sorts.
You can play the Grand Prix attack this close to selling.
There's lots of ways of even avoiding going into all their Memrise Fairy because you want to be one
of those players that are well rounded chess player, ideally, and you haven't just been a parrot.
Memorizing tons of opening, very you know, you want to be a well rounded person in general, you know,
so but especially in chess, it's quite often it pays to be a tactical monster first and know some basic
opening principles first and those most basic and guiding principles first before plunging into high
def super technical knowledge.
So just get the fundamentals right first.
And, you know, knowing yourself, if you feel tired, you don't go in for the most demanding variations
to try and play a solid game, which doesn't require too much mental effort.
Maybe one of your pet systems that you play loads of times before it has got too many tactics.
If you're more energetic, you might go for a more tactical game.
So essentially, yes, I mean, it's probably, you know, common sense if you think about it.
But what is common sense?
You know, it's the art of war is as a well celebrated book.
It's used in different domains.
And it's got these principles that essentially says, you know, you don't really need to fear the result.
Thousands of battles.
If you if you know these factors yourself, your strengths, weaknesses, your opponents, their strengths,
weaknesses.
The battleground is like the opening set, the pull structure, the configuration.
The battleground is like the opening set that you have an influence over, especially with playing.
Why you can set the opening tone more and other factors.
You factor this all into the mix and this is going to be your recipe.
Your win probability recipe is all in the mix.
You've taken into consideration of all these factors and then you declare your recipe that you're going
to use.
You follow through with that recipe based on all these factors.
So, you know, for example, Fisher against tackle in a blitz tournament towel was very a very, very
strong tactical player, very, very strong tactical player.
So Fisher knows that and plays a very quiet opening, very solid plays like a pawn triangle and sends
him thinking it is a better place, very, very solid, and gets the queens off early because he knows
that it's of the Queensland is really, really dangerous because the queen in the hands of towers is
very, very dangerous.
So he gets the queen's off early.
And he grinds a win out, so he displays this all the time, knowing himself, knowing the opponent,
knowing the background, especially, you know, being Blitz, he chooses a different opening surprise
that the opponents have to improvise and think only on using up clock time if it's only five minutes
each.
So other factors, rather the clock, but the battleground is set by the opening.
You set the battlegrounds based on you actually set the battleground based on the Sutherlands of yourself,
the opponent and the X factors.
You can have an influence, especially with the Y pieces.
You can have great influence on the nature of the game itself.
So, yes, this context and the art of war principles and the raw summations of some of the key principles,
by the way, of our war for free on YouTube, you don't have to go and read the ancient manuscripts.
They are summarized in plain English, quite a lot of them.
But this is one of the key ones.
This is one of the key areas, rather, that relates to chess.
And the other, I find is the idea of putting yourself beyond the feet before going on the attack is
a very important opening principle, at least that we go and castle before doing active operations in
chess.
We don't want to leave our king in the center too long as big trouble will result in our tactics generally
backfire, as you undoubtedly will find out.
So yeah, there are these principles, these winning principles which translate into win probability
that it's good to know about.
OK, let's watch.