WEBVTT

00:01.790 --> 00:02.570
Hi there.

00:02.810 --> 00:07.020
In this lecture, we're going to talk about the foundations of modern positional chess.

00:07.100 --> 00:09.350
So who laid the foundations?

00:09.830 --> 00:16.670
There was such a thing as the romantic era in chess where attacks were kind of hit and miss.

00:17.180 --> 00:23.750
People would play gambits like The King's Gambit, which today is thought to be unsound but often get

00:23.750 --> 00:26.800
spectacular attacking combinations.

00:26.810 --> 00:30.770
And it was a way of winning games, and it did create that beautiful age.

00:30.770 --> 00:33.230
There are a lot of celebrated games.

00:33.230 --> 00:38.420
The immortal games of chess are quite often attacking masterpieces which are not that positional in

00:38.420 --> 00:39.140
nature.

00:39.380 --> 00:47.240
But Steinitz was the kind of innovator who recognized that the attacks.

00:47.240 --> 00:51.680
Why are they successful and why are they unsuccessful?

00:51.710 --> 00:59.990
He recognized that chess actually can be viewed scientifically, that successful attacks, often when

00:59.990 --> 01:00.950
the opponents.

01:01.730 --> 01:09.230
Is under a disadvantage or we have accumulated advantages and in fact is much more likely to be successful.

01:09.620 --> 01:17.690
So he wanted greater predictability for a tax being successful and recognized the elements of chess,

01:17.690 --> 01:19.840
which we still use today.

01:19.850 --> 01:26.180
And of course, we're aware of many, many more game examples, so many, many more fine grained elements.

01:26.180 --> 01:30.680
How elements are managed converting, converting elements from one element to another.

01:30.980 --> 01:36.920
If we can recognize the elements of a chess position, we know which side is better.

01:37.790 --> 01:44.930
So even beginner players recognize usually material balance as an element of possession of the position.

01:44.930 --> 01:47.660
So we start off with equal material.

01:48.260 --> 01:56.690
But there's other more discerning elements like king safety, like the activity, the relative activity

01:56.690 --> 02:04.760
of the pieces, like the pawn structure, like we can strong squares and the concept of space, more

02:04.760 --> 02:11.300
abstract elements of space and the responsibility that entails central control.

02:11.300 --> 02:16.850
When we think about the center, which side has central control, the hyper modernist preferred to view

02:16.850 --> 02:19.010
control as opposed to occupation.

02:20.690 --> 02:25.780
We can both occupy and control the center or just control the center from afar.

02:25.790 --> 02:28.850
Within Ghetto Bishops, for example.

02:29.150 --> 02:35.120
So these elements are the starting points for the discussion of which side is better.

02:35.360 --> 02:38.270
But what if you have better king Safety?

02:38.270 --> 02:40.370
The opponent has better pawn structure.

02:40.550 --> 02:44.240
It's the overall number that we can give to positions.

02:44.390 --> 02:49.640
Engines literally give a number for who is better, but we've got to kind of think in our head who is

02:49.640 --> 02:52.430
better overall.

02:52.430 --> 02:55.730
So elements are in conflict with each other.

02:55.820 --> 03:02.660
And Jeremy Silman introduced the concept of imbalances that each opening is actually a way of getting

03:02.660 --> 03:05.510
different imbalances in a position.

03:05.510 --> 03:10.040
For example, if you play this in in defense, if your opponent plays a sin in defense, you might have

03:10.040 --> 03:14.600
certain advantages, but the opponent has their advantages to work with.

03:14.750 --> 03:17.690
So it gives a route for both sides to win.

03:17.690 --> 03:24.080
Black could potentially win on the central pawn majority if they get to an end game and they have things

03:24.080 --> 03:27.980
like the semi-open CFO and what has the same default.

03:28.010 --> 03:33.790
And so each opening can be seen as giving elements of interest to both sides.

03:33.800 --> 03:38.750
And it's up to you to prove that your elements are better than the opponents.

03:39.590 --> 03:47.420
Now, I like to consider the overall elements and think what are the actual kind of downsides of the

03:47.420 --> 03:48.170
opponent's position.

03:48.170 --> 03:51.240
So it might not be that they've got triple pawns.

03:51.260 --> 03:53.680
It might be because they've got an unsafe king.

03:53.690 --> 04:00.530
You've got to really determine factoring in the elements, sort of neutralizing each other from the

04:00.530 --> 04:07.220
position you have, who is overall better and what are the real kind of exploitable downsides.

04:08.300 --> 04:12.590
We've got to actually be able to exploit downsides with our pieces in a particular position.

04:12.590 --> 04:16.160
We are playing in a particular position position.

04:16.400 --> 04:25.910
So I like to think about downsides as the overarching way of considering element management.

04:26.690 --> 04:31.490
I did many years back think of element management, but I just had a lot more fun.

04:31.490 --> 04:37.430
Thinking about downsides and downsides can be concrete downsides, like an unprotected piece, in which

04:37.430 --> 04:43.910
case you might have tactical solutions or an unsafe king, but it can be more abstract, profound downsides

04:43.910 --> 04:47.180
of the opponent's position, like a weakened structure or weak square.

04:47.390 --> 04:52.910
And you can use positional methods to exploit, for example, weak square or establish an outpost.

04:52.910 --> 04:59.480
So to establish the downsides is talking, relatively speaking, of the elements for both sides.

05:00.980 --> 05:02.450
And I absolutely love that.

05:02.450 --> 05:07.580
And it scored me so many tournament victories online and brilliant games over the board.

05:08.120 --> 05:14.210
This concept of the downsides model, but it's based on the elements of the position.

05:14.210 --> 05:18.350
And the more we can appreciate the elements of position, the better we're going to be able to judge

05:18.350 --> 05:20.540
the actual downsides of the opponent's position.

05:20.720 --> 05:25.220
So we're looking critically at elements like a weak king and weak squares.

05:25.220 --> 05:27.530
Is it really an exploitable downside?

05:27.530 --> 05:28.040
Maybe it's not.

05:28.040 --> 05:29.030
In some cases.

05:29.030 --> 05:30.620
Maybe you need to wait more.

05:30.650 --> 05:35.900
You might need to use the methods given in this course of positional play, like waiting or provoking

05:35.900 --> 05:40.820
more weaknesses or waiting for the opponent's position to become more disorganized before you try and

05:40.820 --> 05:46.010
exploit downsides, or just in strengthening your position slightly, improving your position while

05:46.010 --> 05:46.700
waiting.

05:46.700 --> 05:49.100
So that's waiting in a high class star.

05:49.100 --> 05:53.680
If you can slightly improve your position and waiting for downsides which you can exploit.

05:53.690 --> 06:00.300
So the downsides model to me is is absolutely vital, as in this course as it is in the complete Guide

06:00.300 --> 06:03.710
to tactics course or the attacking course.

06:04.250 --> 06:07.430
It's just what downsides are we most interested in?

06:08.600 --> 06:13.550
And also in this course, the accumulation of advantages.

06:13.550 --> 06:15.590
Some advantages are just temporary in nature.

06:15.590 --> 06:23.330
So quite often in positional games, the nature of the advantage is the pawn structure is like a storage

06:23.330 --> 06:23.690
device.

06:23.690 --> 06:29.000
You can actually have more permanent storable advantages.

06:29.000 --> 06:37.340
And Steinitz in a particular tournament, Vienna, 1873, kind of showed the world a new way of playing

06:37.550 --> 06:38.150
this.

06:38.150 --> 06:44.870
This game is regarded as the early kind of example of positional chess.

06:45.110 --> 06:50.570
Steinitz was playing against Adolf Einstein, who is a great romantic player and romantic era of chess,

06:50.570 --> 06:53.950
brilliant combinations, combinations and tactics.

06:53.960 --> 07:03.350
So this game in Vienna, 1873, round seven, Steinitz chooses a D opening quite often D four or C4

07:03.350 --> 07:08.870
lends itself very well to more storable permanent advantages in a position.

07:08.870 --> 07:14.390
So it's more about the pawn structure and plans rather than the chaos of tactical positions like The

07:14.390 --> 07:15.260
King's Gambit.

07:15.260 --> 07:17.630
And also there's no element of risk.

07:17.630 --> 07:20.240
We're not committing a pawn, maybe unsettlingly so.

07:20.450 --> 07:23.060
Launchers are built by Steinitz in this game.

07:23.060 --> 07:26.090
It starts with Queen's Gambit declined.

07:26.660 --> 07:35.570
And even if we take an engine view, it's a very nice like mountain climb without too many hiccups.

07:35.570 --> 07:37.640
It's very controlled chess.

07:37.640 --> 07:42.230
And that's the kind of game we really want to play, where we play in a reliable fashion.

07:42.230 --> 07:44.420
We're not like in a gambling casino.

07:44.420 --> 07:48.890
We're on a chessboard with ruthless logic if we want it to be.

07:48.890 --> 07:54.170
So there's the ruthless logic of the pawn structure, of stored advantages, of accumulating, advantages

07:54.170 --> 07:59.690
of kind of using the pawn structure as a way of maintaining more permanent advantages in possession.

07:59.690 --> 08:06.920
So here, after 1987, Steinitz took on de five takes and we have the so called hanging pawn structure

08:06.920 --> 08:08.060
here, actually.

08:08.060 --> 08:17.270
So hanging pawns with the adjacent files, potentially black could make use of these but white plays

08:17.270 --> 08:20.420
Queen A and we have 94 already.

08:20.420 --> 08:21.860
This is a mistake.

08:21.860 --> 08:24.950
And black is heavily penalized for this mistake.

08:24.950 --> 08:29.240
If H six Bishop H four black could have played default.

08:29.240 --> 08:37.460
And this position blacks using their kind of favorable imbalances from the opening this potential to

08:37.460 --> 08:43.820
open up the bishop and inflict structural damage and this situation should be about even so black not

08:43.820 --> 08:46.760
managing their elements quite optimally.

08:46.760 --> 08:51.320
And now white is establishing a big advantage with bishop takes E4.

08:51.950 --> 08:55.460
We have D takes E4 now Rook for one.

08:55.460 --> 08:57.020
This is a really clever point.

08:57.620 --> 09:02.690
If one played Bishop takes E seven, then it's only a small edge to play with.

09:02.720 --> 09:06.080
This is less favorable than the game continuation.

09:06.260 --> 09:12.530
For example, this position is less favorable than what happened with FD one.

09:13.670 --> 09:17.760
So we have an element, a greater element of simplification, so it's much more controlled and then

09:17.780 --> 09:20.630
it takes G five, Queen takes G five, Rook takes these seven.

09:20.630 --> 09:22.340
So the bishop's on the fire.

09:22.340 --> 09:24.050
We have the rook protecting the bishop.

09:24.050 --> 09:29.570
If Bishop c eight we have rook D five tempo gainer and we can play Queen A four and you can see that

09:29.570 --> 09:35.660
that pawn advantage for white, relatively speaking, it can be picked up and white's increasing the

09:35.660 --> 09:38.000
advantage advantage ruthlessly.

09:38.000 --> 09:43.650
So Rook FP eight We have Queen bee free, which is a nice tactic in a way.

09:43.650 --> 09:45.710
It hits B seven and F seven.

09:45.950 --> 09:52.430
So Bishop C six, Queen takes F seven check and H four to try and nudge the Queen away from G seven

09:52.430 --> 09:53.300
because that would be checkmate.

09:53.300 --> 09:58.970
If Queen takes G7 without the Queen protecting G seven, Queen G four and now taking another pawn.

09:59.420 --> 10:01.910
So accumulating more advantage.

10:02.670 --> 10:03.780
In the possession.

10:03.780 --> 10:07.260
We have a couple of rooks coming off.

10:07.260 --> 10:11.490
Rook takes Be2, but Black's not been given that much counterplay.

10:11.490 --> 10:14.130
The bishop is kind of blunted by its own pawn.

10:14.580 --> 10:16.650
And we see Queen take C five.

10:18.540 --> 10:28.350
OC Queen E six and our Rook RD 1h6 and Rook dd six, Queen and seven, which does look at F two.

10:28.380 --> 10:29.580
This needs to be addressed.

10:29.580 --> 10:31.080
Otherwise why don't we mate it?

10:31.440 --> 10:32.910
But a clever move here.

10:33.060 --> 10:33.700
What do you think?

10:33.720 --> 10:34.770
Why you should play here.

10:36.640 --> 10:37.690
400 points.

10:38.480 --> 10:38.930
Yeah.

10:40.040 --> 10:40.670
91.

10:40.670 --> 10:46.490
It hits B2 and Vertex F to Lovely and we're still attacking C six.

10:46.490 --> 10:48.170
So Black's losing material.

10:48.170 --> 10:48.980
Rookie two is played.

10:48.980 --> 10:55.940
If Rook be one we can play Queen take C six knowing that our rooks guarding D one so rookie two And

10:55.940 --> 11:06.470
now a nice move to avoid any hassles with even rook e one guess what is played here and this is a hallmark

11:06.470 --> 11:07.930
of positional chess players as well.

11:07.940 --> 11:12.860
Patience no hurry, good self control accumulate advantages gradually.

11:12.860 --> 11:17.480
Less controversially it's like slow and sure climb up a mountain.

11:17.600 --> 11:18.110
So what?

11:18.150 --> 11:19.370
Be a nice move here.

11:20.260 --> 11:25.540
Yeah, slightly improving the position, kicking off one with tempo tempo gainer again, Black resigned.

11:26.140 --> 11:32.580
So if Rook takes a two, yes, we can take on C six and there's no controversy that hasn't got any attacking

11:32.580 --> 11:33.010
a chance.

11:33.010 --> 11:33.700
Really.

11:33.700 --> 11:39.040
We can play Queen D five hitting the rook and finding Route D a black would have to go back.

11:39.700 --> 11:43.120
And we just got an absolutely winning position here to go go from here.

11:44.110 --> 11:53.380
So it was a very nice control game, which is a big contrast to some of science's crazy King's Gambit

11:53.710 --> 11:54.760
adventures.

11:54.760 --> 11:58.690
Whereas King's sometimes unsafe in the opening, it's much more double edged.

11:58.690 --> 12:00.250
This was more single edged.

12:00.250 --> 12:06.010
We want as a positional player to get into the single edged mindset, not allowing counterplay, having

12:06.010 --> 12:14.830
complete control of the position at all times, ideally being able to slightly increase our superiority

12:14.830 --> 12:20.500
over the opponents, and that will culminate in either an attack or winning material, you know, winning

12:20.530 --> 12:26.380
tactics, winning material and just winning end games generally if it goes all the way.

12:26.500 --> 12:31.720
So basically, we have a lot to thank Steinitz for.

12:31.780 --> 12:39.130
Unless Lasker basically took Steinitz his scientific approach and made it into a much more formidable

12:39.130 --> 12:46.450
weapon, also factoring in the opponent and the tournament situation, etc., and having finer grains

12:46.450 --> 12:49.270
elements and knowing how elements interchange with each other.

12:49.270 --> 12:53.830
So Lasker, in Kramnik's view, became the first 2700 player.

12:53.830 --> 12:58.470
But in terms of innovation, Steinitz is the great innovator.

12:58.480 --> 13:04.870
He is the great scientist, which the elements and that consideration of elements of the position that

13:04.870 --> 13:10.000
we take for granted nowadays and how we assess positions and imbalance.

13:10.000 --> 13:16.900
Fearing from SILMAN, I like to think of the downsides of the opponent's position, taking all elements

13:16.900 --> 13:17.650
into consideration.

13:17.650 --> 13:20.350
What are the real kind of exploitable downsides?

13:21.130 --> 13:29.830
So basically, yeah, but it all started from Steinitz taking this idea that chess doesn't have to be

13:29.830 --> 13:31.000
complete chaos.

13:31.270 --> 13:37.960
The pawns enclosed in semi-closed positions, which often boards the likes of Morphy to tears, it would

13:37.960 --> 13:43.180
often request certain games and the match to be one if we hated the close games.

13:43.180 --> 13:44.410
But it's in the closed.

13:44.410 --> 13:52.180
In semi closed positions, we can often accumulate advantages in a much more reliable manner with less

13:52.180 --> 13:53.770
counterplay from the opponents.

13:53.770 --> 13:57.640
I mean, we see in this game that the bishop was blunted, for example.

13:57.640 --> 14:04.000
So the pawns are doing quite significant long term damage to certain pieces like blunting a bishop here

14:04.720 --> 14:10.870
on the pawns, blunting the Bishop on Be7 really didn't have much attacking coordination.

14:11.710 --> 14:20.500
So we're talking about a way of playing kind of less risky chess and future world champions, basically

14:20.500 --> 14:23.290
took aspects of Lasker and honed in on them.

14:23.290 --> 14:28.990
Lasker was considered a style of all styles he could play, positioning tactically and everything.

14:28.990 --> 14:35.920
But certain world champions, particularly like Petrosian use prevention in particular, kind of became

14:35.920 --> 14:38.410
a specialist on prevention and hardly lost any games.

14:38.410 --> 14:42.100
Karpov liked to say in this Gibraltar interview.

14:42.130 --> 14:45.040
He liked Petrosian but use that style to win.

14:45.040 --> 14:50.740
So you have this combination of making it very difficult to be beaten, but still using that style to

14:50.740 --> 14:52.090
try and grind the opponent down.

14:52.090 --> 14:55.150
Even it's in some long end games to copy off.

14:55.150 --> 15:02.800
Karpov was a very pragmatic player, steadily improving his positions and even using microscopic advantages

15:02.800 --> 15:08.890
and said that he preferred tiny advantages to ones which might offer the opponent's counterplay.

15:08.890 --> 15:17.020
So we're talking about this spirit of very controlled play and detailed knowledge of even tiny advantages

15:17.020 --> 15:19.540
as long as we can accumulate them, that's the key.

15:19.540 --> 15:24.460
So the accumulation of advantages is principle and philosophy and control.

15:24.460 --> 15:28.060
Chess and restricting opponent's counterplay is all part of that.

15:28.060 --> 15:30.040
Because how can you increment the advantages?

15:30.040 --> 15:31.570
If the opponents got loads of counterplay?

15:31.570 --> 15:33.130
You need to calculate loads.

15:33.130 --> 15:34.870
We don't want those scenarios.

15:35.440 --> 15:44.200
So ideally we want positional control, chess, one way street chess and modern positional players,

15:44.200 --> 15:51.040
which I totally admire, like Michael Adams, they they can be over 2700 for many, many years, record

15:51.040 --> 15:57.430
number of years because they have this fundamental fundamentally solid basis to their chess you know

15:57.520 --> 15:59.800
karpov's dominant for so many so many years.

15:59.800 --> 16:09.730
So the positional way, the whole foundation of the positional way was seen in examples of Johann Steinitz.

16:09.730 --> 16:16.630
So he himself a brilliant romantic player, transitions to be this more scientifically oriented player.

16:16.630 --> 16:19.630
So, yes, I hope you take inspiration from this.

16:20.030 --> 16:22.730
Maybe check out even more Steinitz games.

16:23.040 --> 16:26.510
You know, the sites like chess games come to check out Steinitz.

16:26.510 --> 16:31.410
But this tournament in particular, according to Wiki and other sources.

16:31.430 --> 16:33.050
Vienna, 1873.

16:33.050 --> 16:37.400
Some interesting real positional games, the start of positional chess, basically.

16:37.520 --> 16:43.370
And, you know, this is one of those key games which triggered the start of the scientific revolution

16:43.490 --> 16:44.570
of chess.

16:44.610 --> 16:45.160
Okay.

16:45.170 --> 16:49.610
I hope this is inspirational food for thought and so much.
