WEBVTT

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Hi there.

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And this nice shot.

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I would like to introduce the idea of advantages in terms of the ones which are easiest or hardest to

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accumulate.

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Accumulation is generally easier for the more permanent aspects of a position.

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For example, -- related issues like -- structure.

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If you can inflict damage -- structure to the opponent in a closed or semi closed position, you can

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build on that.

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You can intensify pressure and that could eventually lead to material being won or a good, strong attack

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against the king.

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So in general, positional play is easier.

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The more the position is closed, if we look at the situation in the center, if it's a wide open center,

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often the game is much more tactical and your idea of accumulating advantages might have to take a backseat

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to concrete calculations.

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When the pieces are in direct contact with each other.

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So sometimes there are issues in accumulating advantages.

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Sometimes there's a paradox that the opponent might, for example, have double pawns, so you might

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actually need to double them to make advantages which are more exploitable.

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And that's part of the beauty, in my view, of the whole idea of accumulating advantages.

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It's not as straightforward as you might think.

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There's a creativity to it.

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So sometimes you need to play a positional exchange, sacrifice to increase the advantage you've got.

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Your piece is quite optimal, but there needs to be some sort of breakthrough.

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So again, there's a creative aspect quite often to increasing advantages.

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It's not just a kind of accounting exercise.

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You need creativity to be able to accumulate advantages.

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And also, of course, the opponent is going to give you a hard time.

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So sometimes not playing the absolute best moves in the position, but rather just good moves is a very

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practical thing, which we see some of the best positional players in the world, like Karpov or Adams.

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They often playing moves fairly quickly, but they're pretty good and they have this common theme that

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they don't allow counterplay.

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That's a big theme.

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It makes any planning much easier if the opponent hasn't got too much counterplay.

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Otherwise you can have to calculate all of that.

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You don't want to end up getting checkmated or losing all your material.

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So ideally finding moves which minimize counterplay but let you accumulate without too much hassle from

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the opponent.

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That's the ideal quite often.

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So there's also a pragmatism as well as creativity.

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We need pragmatism.

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So practical pragmatism as in not using too many resources on the clock, not having to use too many

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resources to navigate through, very difficult to calculate variations.

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So these are brought together.

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So it really is an art form, the accumulation of advantages.

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Capablanca would also, for example, simplify even with small advantages, and that was a way of reducing

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counterplay, making things easier, carrying the advantage even to end games and winning end games

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quite often.

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So long term goals and logical reasoning about the position as opposed to calculation brute force calculations

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about the position.

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They require more permanent features that you can rely on more, and then you can accumulate advantages

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as opposed to just being involved in tactical calculations all the time and even seemingly insignificant

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aspects.

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If they're permanent in nature, then they're candidates.

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For you being able to accumulate those advantages.

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For example, a weak square that you've secured on B six or seven, it's accumulated all you can build

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on it, it's more reliable.

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So, yes, the pawn structure in chess is almost like a virtual storage device around pawns, which

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are the slowest aspects of the possession or other aspects which are not going to change that significantly.

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We can base plans on more reliably in general, and we can achieve small wins, which will further boost

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our capability for improving advantages.

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Further, like an outpost, a nice night outpost, or a past pawn or the bishop pair generally in the

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right situations.

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So these are small wins which we can use to get even more advantages later.

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They might actually be leading to a win in their own right in some way.

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Now, once of temporary advantages, there's a creativity there to act quickly on temporary advantages.

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Otherwise they'll just disappear.

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So I'll give you an example now of converting a temporary advantage.

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This is a very, very famous example from Steinitz.

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It's a classic.

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So Steinitz was playing against Kurt von Bodman in the 1895 Hastings, round ten.

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Now, this isn't a totally detailed analysis of the game.

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I just want to give you the general gist.

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Black's play here played C six, which is a time waste.

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Now, if Black gets a chance, King of seven.

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And our advantage for the king being in the center is going to be.

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Pretty much minimized.

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So Black should have played King f7.

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They wasted a bit of time.

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And this possession, for example, is going to be about even.

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In fact, Black has a nice night out post on D five against the isolated Queen's pawn.

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So sometimes we need to act quickly.

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And this was a great example of acting quickly and dynamically when there is a temporary advantage.

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So on C six can you guess what style is played, which is a great way of playing it here.

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Okay.

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For 100 points.

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Yeah.

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He played a pawn sacrifice.

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Sometimes when we have temporary advantages, we need to invest further material.

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Okay, so here, play See 25, F king F seven.

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We can play D takes B takes in Quincy for Shaq, and now 94 and Black's on the great scrutiny at C six.

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So this position 90 9c6 and here we're getting a nice advantage.

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So we've actually won that pawn and we're on the way with a great position to win.

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So C takes was played and this gave white.

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Now the default square we have 94 and our King F seven here.

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So the temporary advantage seems to be it has been transformed as something else.

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Issues for black 96.

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We have rook he ain't black has to be careful about which rook if rook AC eight Queen G four is dangerous

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looking at G seven and let's say Knight and five queen size are five Rook, take one.

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This position is not doing well for black after rook C seven check and we're winning the Queen as example.

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So Rook, though, was played.

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We have Queen G for now.

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G six.

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And here.

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G five check.

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So this hits the Queen on D seven.

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The king goes to E eight and again, starting plays brilliantly here to convert the advantage into,

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you know, to accumulate it.

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Well, we're in the realms of tactics, combinations and attack now.

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But can you guess what he plays?

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Yeah.

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Beautiful move, Rook.

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Takes E seven check.

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Now, White's back row is weak here, so it has to be careful as well.

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We have King of eight.

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Being played.

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If Queen 67 White will take on C eight, and that's just winning.

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So here we're going to be exchanging off winning.

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So king of a.

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So it's tricky.

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Our rook is hanging on C one and that would be mate potentially but we have now brilliant move rook

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half seven trying to drag the Queen away from King's King G eight.

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And now another brilliant move, Rook G seven.

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Check.

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Trying to make it check for taking the Queen.

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We have King H eights.

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And now an absolutely amazing game ending move.

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Well, pretty logical, perhaps.

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Rook takes H seven check and Black resigned.

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In fact, Kirk just let his timeout time run out.

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And yeah, Steinitz was happy to demonstrate to the audience why this was winning.

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So basically, if King Rook g seven check and here White can now use that H file with Queen H four check

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and it's a false checkmate sequence.

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So Queen H a Queen G seven as an example here, Queen F seven, Queen F eight, nine of seven.

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Check and queenly six.

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So anyway, this is a classic game example where sometimes if we have temporary advantages which don't

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fall into our easier to accumulate, we need to sometimes act dynamically.

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So here from the opening, Black was aiming for white to have a weak d pawn and just was trying to play

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to secure it down with a reassuring, just one reassuring move.

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To many this moves C six.

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So we see that sometimes in order to convert temporary advantages before these upset or even we're going

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to be slightly worse sometimes with no counterplay, we've sometimes got to as well as securing our

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own counterplay, it's it's the way to increase advantages.

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So in a nutshell, the accumulation of advantages, I would argue, is a beautiful thing.

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It's a beautiful scientific theory of the game, and to achieve it actually requires often huge amounts

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of creativity and transformations, paradoxical transformations, sometimes to have more exploitable

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weaknesses.

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A weakness is only a weakness if it's exploitable.

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So what I mean by that, you know, if the opponent has treble pawns but you can't exploit them, there

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may be untroubled them and then you have some concrete targets with your pieces.

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So you've got to think creatively.

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Sometimes you need to play position or exchange sacrifices, and we'll see lots of examples in this

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course of the accumulation of advantages and the issues faced.

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But generally, the positional players, they don't like too much chaos as part of their openings.

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They want to have positions which are more stable in nature generally, which they can more easily reason

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about the position in terms of the more permanent aspects of the position.

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So that's a common trait we'll see with our positional heroes in this course generally.

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But this is a dynamic example showing that even temporary advantages, we can sometimes emphatically

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convert them into more permanent ones if we act quickly and dynamically.

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Okay, I hope you enjoyed this little introduction.

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Food for thought and so much.
