Welcome back.
Our Google is looking great.
Now, I don't know if you noticed, but you might have if you go to assets in our content folder into
enemies into shaman and go to its animations, you'll see that the shaman has a summon animation.
It looks like this.
Now that seems to indicate that the shamans should be summoning something.
Right.
So the question is, what does the shaman want to summon?
Well, really, it's up to you.
You could summon anything.
You could summon some of the other enemies.
It's up to you.
Now, we do have a shroom in the enemies folder.
If we go to the mesh folder, we have a skeletal mesh called Shroom, and it does have an idol and a
couple other animations.
So that's one option.
Now another option is in the enemies folder.
We have a demon, and here's the skeletal mesh.
And the cool thing about the demon is we have a couple of materials.
One of them is a darker material.
So we could make a red demon and a dark demon.
Now, the demon could be a pretty cool enemy as well.
And it's got a left and right attack.
And as you can see, it's kind of a roundhouse tail swipe, but it also has a throw animation.
So it could throw fireballs, for example.
So we have options.
Now.
I'd like to make a demon so that we could summon this demon as an additional ability for our goblin
shaman.
So we're going to make the demon in this video.
So we have a number of steps for making the demon, don't we?
We first need to make a blueprint for the demon character itself.
So for that reason, I'll go into Blueprints character, where we have all of our different types of
characters and I'm going to make a new folder called Demon.
And we can create our demon based on enemy base.
So I'm going to right click on that, create a child blueprint of that.
We'll call this BP underscore demon, and this will go into the demon folder.
So we'll move it there.
And we're also going to right click on AVP Enemy, Create a Child blueprint with Skeleton and select
the demon, Create Child and call this AVP underscore demon and we'll take that and move it into the
demon folder and open the demon folder.
So we have a number of things to do here, right?
First, we're going to open BP Demon and we're going to set its mesh.
So for the mesh, we can go ahead and set this to Sky Demon.
Now it's a small skeletal mesh.
I'm going to go ahead and rotate it by 90 degrees, but then I'll select my capsule and bring the half
height down, bring that radius in just a bit, and then move the demon down and make sure that we move
it down.
Enough about right there.
And we have our demon size just about right now.
The demon isn't going to have a weapon, but we do need to set a number of things in our demon and we'll
get to them one step at a time before we start going into setting properties.
I'd like my demon animation blueprint.
So let's go to AVP Demon and we'll go to Asset Override.
And we have to set our idle walk, run.
And the demon already has a blend space here.
So if we set that and compile, we'll see it idling there.
And flicking its little tail and looking around nice and devilishly so back to BP demon.
We can take that mesh.
We can set the animation blueprint here to a BP demon.
And now we have our demon.
And I was holding alt and dragging my mouse and accidentally moved my demon to the side.
So I'm going to control Z that.
There we go.
So that's looking great.
I'm going to compile and save.
Now we have our demon.
We have a number of things to set on it.
For one, we need a weapon tip socket and the demon has a tail attack.
So we're going to need the tip socket on the tail.
So what I'm going to do is browse to the demon skeletal mesh and open it and take a look at its tail.
It has a number of bones on it and it has a tail socket.
I'm going to copy that and use that tail socket name.
So we'll go back to BP Daemon.
I'm going to search for weapon and I have to select BP daemon self and I'm going to change the weapon
tip socket name to tail socket.
So now we have a tail socket.
So that takes care of the socket, right?
But we're also going to want to have an attack montage as well.
And if we search for attack, we know that we have an attack montages array of tagged montage sections.
So we have some things to take care of there.
So we're going to need to create that attack montage.
And in addition to that, we have a base walk speed.
We can lower that to something like oh 175 or so, but we'll see.
We'll see how that feels.
But I think this is a good start to our little demon guy.
He's pretty adorable.
And in the next video, we'll get started on the next step, which is to create that attack montage.
So excellent job and I'll see you in the next video.