Welcome back.
Now we've polished up our spear goblin and it's looking and sounding pretty great.
We now want to do some polish for the other goblin, the Slingshot goblin.
Let's take a look at that.
So for our slingshot goblin, I'm first going to add some footsteps.
So we'll go to assets enemies, goblin animations, Slingshot.
And I'm going to find the running animation running Slingshot, and we'll just add some sound effects.
So let's rename this track to Sounds and we'll add a sound effect.
I'm going to go to preview scene settings and show the floor and I'm just going to add a sound notify.
Play sound.
And in the details panel, I'm going to search for SFX footsteps.
And control C on this.
I'm going to go over to the other footstep Ctrl V like so.
Okay.
I think that looks pretty good.
I'm going to remove the Goblin spear and put a goblin slingshot into my level.
So.
Blueprints, character goblin, Slingshot.
We'll get that in there.
Just turn it around a bit and press play.
Okay.
And of course, it's not stopping at the correct distance because I have to take this goblin and search
for character class and I see that it's set to warrior.
It should be Ranger, and that should be on my goblin spear.
So I'm going to search for character class and make sure that's set to ranger by default.
That way it should stop at the correct distance away.
So pressing play.
There we go.
And if it follows me.
I hear it coming up.
And actually, I'm now remembering that we made a quieter footstep that I think we should use.
So I'm going to actually switch this out to footsteps.
Quiet for both of these.
And now we should have a quieter slingshot.
Goblin.
Perfect.
Okay.
So that takes care of footsteps.
We already have attack sounds for the goblin attack.
Now, what about our goblins?
Hit React and death.
Well, we made some sounds for the spear goblin.
I think we can share that for our goblin slingshot.
So I'm going to go ahead and just go into assets, enemies, goblin animations, slingshot and go into
my hit React, and we'll use that same goblin hurt sound effect here.
So I'm going to rename this notify track to Sounds right, click add, notify play sound, select that
and we're going to use SFX Goblin Hurt.
Perfect.
And we can also set our goblin death sound effect, and that is on the enemy itself.
So we'll go into blueprints, character, Goblin, slingshot, get that open search for death.
And we have the death sound.
Just going to type in death and we have SFX Goblin Death so we can test all these sounds now.
Okay.
We heard that sound.
Let's test Goblin death.
Perfect.
All right.
So that's sounding pretty good.
Now, there is one other sound that I'd like to play, and that's when the rock hits.
And in addition, we should have some kind of effect for when the rock hits as well.
It shouldn't just disappear like it does.
So we're going to handle the rock impact effects in the next video.
Great job.
I'll see you soon.