Welcome back.
Now our two little goblins are doing pretty well.
I say little because that's in comparison to the goblin shaman.
And the shaman isn't really bigger.
It's just got a nice big mask.
But we're going to add some sound effects to our goblin shaman now.
So let's go to Assets Enemies, Shaman, and we'll go to our animations and take a look at the shaman
walk.
Here we go.
And we'll add a couple of sound effects to that and go to the preview scene settings and show the floor
and we'll just add a couple sound notifies.
I'm going to rename the notify track to Sounds.
Right.
Click right here.
Add notify play sound, select it and in the details panel, I'm just going to search for footsteps.
Choose that.
And I think I'll just have the one sound for when the goblin just hits that one footstep.
The other one's kind of just a shuffle.
I think that looks and sounds just fine.
Now we need some hit react and death sounds for the shaman.
And the cool thing about all these goblins is we can just keep reusing things.
Now, I'm not entirely sure if we implemented a hit React for the Shaman, so I'm going to remove that
goblin and bring in a blueprint.
BP shaman.
And let's just engage in battle and see if it hit reacts.
I don't think it does.
So it looks like our shaman is not playing a hit React montage, so let's make one for it.
We'll go to assets, enemies, shaman animations, and we'll get our shaman hit, react right, click
on it and create an end montage.
We'll call this a m Underscore shaman.
Hit, React.
And we'll open it up.
And while we're here, let's go ahead and add that sound.
So in the notifies track.
We'll rename it to sounds right, click add, notify play sound.
We'll select it and typing in hurt.
We have Goblin hurt.
Perfect.
Now we can set that in the blueprint.
So we'll go to Shaman.
Shaman and we need to set the hit React montage.
Two shaman hit react.
We'll compile and save that.
We'll save all.
And let's hit the shaman.
Perfect.
All right.
Now the shaman needs its death sound, so I'm going to search for death and set the death sound.
So we have Goblin death, and let's kill the shaman.
And it died and we got looks like I had a critical hit or something.
And it works perfect.
That death sound could be a little louder.
So I'm going to go ahead and just change its volume multiplier to 0.22.
And now our shaman has hit React and death sounds.
Perfect.
So that takes care of the shaman.
Next, we can do some polish up on our ghoul.
Things are starting to look pretty good.
I'll see you soon.