Welcome back.
So we're done with the shaman.
It's time to start polishing up our ghoul.
So let's go to our ghoul.
Actually, we're going to go to Content blueprints, Character Ghoul.
And we're going to bring one in.
So let's go ahead and get that ghoul in here.
There we go.
And we'll start with some footsteps.
Now, for a ghoul, we should have larger footsteps and we're just going to use the same ones.
But you can very easily get more sound effects for footsteps from the epic marketplace, probably even
for free.
So feel free to get more assets if you like, but we're going to use the same footsteps.
So we're going to go into assets, enemies, ghoul animations and walk, and we'll put those footsteps
right here.
So one will be right at the start.
We're going to rename this notify track to Sounds, add a notify play sound.
Search for footsteps.
Copy it.
And go to the next foot, step here and paste it.
And if we wanted to, we could actually make a duplicate of the footsteps and make one that's sort of
deeper.
So just because we can, I'm going to duplicate it and call this one Footsteps Deep.
Open that and we're going to change our pitch.
Let's go to a minimum of negative eight.
To a maximum of negative six.
So it's a lot deeper there.
And we'll also make it a little quieter.
0.08 And we'll just replace these with footsteps deep.
That one.
And for this one.
Okay.
Let's test it out.
And it looks like it's a little late, so I'm actually going to move this one all the way to near the
end and this one to about here.
Okay, so now that we have footsteps, that's looking good.
Now we need some sound effects for our attacks.
So let's go to assets enemies, ghoul animations, and we'll start with Attack L, And we need a swipe
sound.
So we're going to go to assets, sounds, enemies and ghoul.
And we have a few sounds here.
Here's an attack and we have a sort of swipe attack.
So I'd like to make a sound effect for that.
So going back to sounds, we're going to copy template multi into our Ghoul attack folder.
Copy here.
We'll call this SFX.
Ghoul attack.
We'll open it, get our content drawer open, and we'll go to enemies.
Ghoul Attack.
We'll get our input array and get these four in there.
And I'm going to give this a minimum for the random pitch of negative eight and a max of negative six.
Actually, we'll put that up to about -4 to 0.
And for the volume multiplier, we'll go to 0.15, actually 0.2 and we'll go to Ghoul Attack.
And we'll put it right about here.
So let's add a new track called Sounds.
We'll add a notify play sound.
And I wanted to use SFX Ghoul Attack.
Looks good and we'll go ahead and browse to the folder with this montage and open attack R and we'll
add a notify here.
So I'll add a notify track called Sounds and we'll put it right here.
Play a sound
and I want that ghoul attack selected.
All right.
That sounds good.
And we're going to play test.
And that sounds great.
Now we know that we have impact sounds.
If we go into our Google blueprint, I'm going to right click and just edit Google.
I can search for attack and we have this array of attack montages with impact sounds.
I'd like to use the same impact sound that we're using for our Goblin spear and I think it's actually
called swoosh, but I'm going to browse to it.
No, it's not called swoosh.
I might actually have to go back to my goblin spear.
Open that up.
Search for attack.
And see what it is.
It's SFX Swipe.
That's what I'd like to use.
So.
SFX Swipe, I'm going to set that.
Here and here for the impact sound for both of my tagged montages.
And now we should get that sound on impact.
Yes.
Now because they're close together, the impact sound and the swipe.
I'm going to go back to my ghoul attack and make that swipe sound come a little sooner.
We'll do that for left and right.
That way, hopefully we can hear two different sounds.
The swipe.
And the impact.
Perfect.
We just don't want that swipe too far ahead.
So it's all tweaking.
Okay, so that's sounding great.
Now we do want our ghoul to make sounds when it's hit, reacting and when it dies.
So when we hit it.
I'd like to make a sound.
So let's make a ghoul getting hurt sound here in sounds Enemies ghoul.
We have a growl.
This would be great for a hit.
React.
So let's make the sound asset.
So copying template multi into ghoul growl.
Copy here.
I'm going to rename this to SFX.
Ghoul.
Hurt?
We'll open it up.
Doc the content browser and we'll go to Google and it's in Google Growl.
Let's get these sounds into the array and I'd like to set the volume multiplier to about 0.1, maybe
0.18, and we'll use this sound effect in the ghouls hit React.
So I'm going to go back to the folder with the montages open the ghouls hit React and we'll play the
sound here.
Just renaming the track from one to sounds and adding the sound notify here and we'll choose ghoul hurt.
And that sounds great.
And before we test, I'd just like to make a death sound for the ghoul as well.
And I don't have a death sound for the ghoul, but I can go back to enemies.
Let's check out the demon folder and go into death.
So this sounds pretty gnarly and I'd like to use it for the ghoul.
And we could also reuse it for the demon.
I don't know if you realize, but we also have a demon enemy type that we'll get to shortly.
But I'd like to reuse this demon death sound and we can change the pitch a little bit.
So an enemies demon death.
We're going to make a new sound effect.
Let's drag template multi into enemies Demon death Copy.
Here.
We'll call this SFX.
We'll call this ghoul death.
We'll open it up, open the content drawer, dock it in the layout.
Go to enemies Demon death.
Get these three.
Drag them into our input array and I'll turn the pitch down Here.
Let's try -8 to -6.
Actually, let's go from -4 to -2.
That sounds good.
I'll take my volume multiplier.
Put it at 0.25 or so.
Perfect.
So we'll go back to the Google search for death and set our death sound to ghoul death.
SFX Ghoul death And we can kill the ghoul and test it out.
So let's press play.
Let's kill the ghoul.
Sounds great.
That Google hit React sound is a little quiet, so I'm going to go back to Google Hurt and just turn
that volume multiplier up to 0.25.
The goal can be a little louder, I think.
And I'm going to full screen the client and kill the ghoul.
Sounds great.
That is awesome.
Now that takes care of the sounds for the ghoul, but our ghoul does make a pretty big swipe when it
attacks, so it'd be nice if I had some kind of a trail behind that.
Ghouls arms.
Those attack trails can really make a difference.
So we'll do that in the next video.
So a great job, and I'll see you soon.