Welcome.
In this section we're going to make some passive spells.
And if we want passive spells we're going to need some gameplay tags.
So we'll start there.
We're going to go into aura gameplay tags and make passive gameplay tags for passive abilities.
And I'd like to refer to these passive abilities as passive spells to distinguish them from other non
spell abilities such as our wait for gameplay, events ability and so on.
So I'm going to put these next to our other spells Firebolt and Electrocute.
And these are going to be passive.
So we'll call these for gameplay tag abilities underscore passive underscore.
And we'll have three of these I'm going to call them Halo of Protection.
And I'm going to have two more.
So I'm going to copy this, paste it, and the next one will be called Life Siphon.
And the last one will be called mana siphon.
So now that we have these gameplay tags declared, we need to create them and we'll go into the cpp
file for that.
And I'm just going to find Firebolt and Electrocute and we'll put the passive tags beneath it.
So we'll say passive spells.
And I'm going to copy one of these and paste it and call this one abilities passive.
And we'll go in order that autocomplete gives me we have live siphon.
So this will be abilities dot passive dot life siphon.
And I'm just going to say life siphon.
And that's it.
And I'll have two more.
So I'll copy this two more times.
And the next one will be abilities passive mana siphon.
So we'll make that one.
And finally our last one will be abilities.
Passive halo of protection.
So there's halo of protection.
So now we have our ability tags.
What's next is to actually create these abilities.
And we'll do that next.
I'll see you soon.