WEBVTT

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Welcome back.

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So we just created an aura Passive ability C plus plus class I'm going to compile and launch the editor

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and make some placeholder abilities based on this class.

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So I'd like to create three of these.

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And we're going to fill in the ability info data asset for these passive spells.

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First I'm going to go into ability system or abilities.

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And we already have passive start up abilities.

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These are passive abilities that we don't really want to call spells.

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They're just things that work for us utility abilities.

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We're going to make some specifically passive spells now.

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So I'm going to make a new folder called passive spells.

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And these will be actually spells that we cast in the game using our spell menu and such.

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So I'm going to make three placeholder spells.

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I'm going to make a new blueprint class and search for aura passive ability.

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Choose that class and call this GA underscore halo of protection.

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I'm going to open Halo of Protection and right away give it an ability tag choosing abilities, passive

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halo of protection.

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So that way it can be identified by that tag.

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With that, I'm going to close it down and create another one.

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And this will be also based on aura passive ability.

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And I'm going to call this one gar underscore life siphon.

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I'll open it up and right away add to its ability tags, abilities, passive life, siphon, compile,

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save and close.

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And I'll create one more again based on aura passive ability.

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And this one will be GA underscore mana siphon.

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I'll open it up.

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Add to its ability tags abilities, passive mana siphon close and I'll save all.

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So now that I have three passive abilities, I'd like to create data in our data asset for ability info.

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So we'll go to blueprints Ability system data and open the ability info where we already have ability

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info for Firebolt and Electrocute.

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I'm going to add three new elements to this array.

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So I'm going to click plus one, two, three times and expand all three of these so we can fill them

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in.

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Now the ability tag for the first one is going to be abilities passive halo of protection.

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And I don't have a cooldown tag, but the ability type is going to be passive.

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So I'm going to use abilities type passive for that.

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And I'm going to look for an icon.

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And I'm going to search for Halo and choose Halo.

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And if you browse to Halo you can see that it looks like this.

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So we have an icon, and for the background material I can search for BG and choose any one of these.

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But I'm going to browse to it.

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And here's our fire skill BG.

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I'm going to right click on it and duplicate it and call this one my underscore Halo skill BG and Halo

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Skill BG is going to be a little bit different.

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I'm going to move its color.

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I'm going to slide it over to the yellow.

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So it's a little bit more yellow.

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I'm going to increase the cloud darkness just a bit.

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And the perimeter shadow can go up just a little.

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And with that actually I don't want too much perimeter shadow here.

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But with that we have a yellow background.

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I can have this selected and then come back in here and set my background here to Halo scale.

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BG.

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Now I'm going to make all of these passive spells have a level requirement of two.

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Just so we can test out leveling up and seeing those spells become eligible in our menu.

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So I'm going to set that level requirement to two and set the ability for this to be a halo of protection.

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And now we have halo of protection in our ability info.

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I can now move on to my next index.

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And I'm going to set the ability tag to passive dot life siphon and for life siphon.

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We have our ability type.

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It's going to be passive.

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And for the icon I can search for life.

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And here's a life siphon.

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And if I browse to it and open it, here's what the life siphon icon looks like.

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Now for the background.

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I'd like to make a new background for Life siphon as well.

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So I'm going to browse to where I just created my Halo skill BG, and I'm going to duplicate this one

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and call this one my Life siphon.

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Skill BG.

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And I'm going to take this one and I'm going to change the color yet again.

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I'm going to make it a nice red, a nice bright red.

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But my cloud darkness can change just a bit.

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And in fact I can go almost into the negatives.

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But I don't want it to go too crazy here.

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And my perimeter shadow can get a little bit darker, so I have my life siphon.

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This might be a little bit on the too bright side.

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Do you want to make sure it looks good?

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So once I get this looking how I want it.

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Something like that, then I can have this selected and come back and set that for the background material,

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and I'll set the level requirement to two and the ability to a life syphon.

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Moving on.

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We have one more.

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This is going to be abilities passive mana siphon.

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The ability type will be passive.

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The icon is going to be the same as life siphon.

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I'm just going to use that drop again, and I'll go ahead and make a new background for this one.

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I'm going to duplicate man a globe.

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So I'm going to duplicate this.

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Call this my mana siphon.

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Skill bg.

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I'm going to open this one and just raise the color a bit so it's not so dark.

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I'm going to make it a little bit brighter like this.

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And I think that's good.

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I do want to make sure that my progress is above one, so there's no band there.

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I don't want to see that band.

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And my cloud darkness.

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I like it to be barely there and perimeter shadow can come up just a bit.

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And there we have a background.

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So we're going to set that there, set the level requirement to two and set the ability to manage siphon.

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And we have ability info perfect.

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So with that, now that we have ability info, we are going to need to do a few things in our menu system

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to make sure that we can start seeing these in our spell menu.

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And while we're at it, we're going to be testing things in multiplayer to make sure that things will

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work, as we haven't tested our spell menu in multiplayer yet.

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So there are a few issues that we'll encounter and fix with our spell menu, and we'll take care of

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those things in the next video.

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I'll see you soon.
