Welcome back.
So now we have our Arcane Shards ability and if we activate it, we have a nice looking decal.
Now, you might have noticed that that nice looking decal doesn't look so nice when you move it, because
we've got these trails and it it's kind of disorienting.
It doesn't really look that great, does it?
Now, this has to do with the anti-aliasing method.
And it's not really that agreeable with moving decals like this.
And if you really need those moving decals to look better in motion, there are some things you can
do to fix this.
We can go into edit Project settings and search for anti-aliasing.
And we see that at least on my machine, the anti-aliasing method is temporal super resolution.
This is by far the most expensive anti-aliasing method.
Now if we go to the next one down multisample anti-aliasing and we come back into our game project,
we'll see that right away.
You can see a difference in the quality.
Now it doesn't look bad.
It's not that it's bad quality by any means.
It's just it looks a little different.
The edges are a little less smooth and we have.
Still some really good looking particles, materials, everything looks great.
It's just a different method of anti-aliasing.
Now, with this method of anti-aliasing, if we show the decal, we can move it around and we don't
get those weird artifact y trails that are really disorienting.
It looks actually pretty good as we move it around.
Now, if we start running, though, it gets blurry.
And what that is is actually due to motion blur and motion blur can be disabled.
It can be disabled in project settings.
It can also be disabled in our post-process volume.
If we search for motion blur in project settings, though, we can disable it project wide.
And if we do that and go back and show our decal.
And we move, then we don't get that motion blur.
And for decals, that looks good.
And in general I do disable motion blur.
As a general rule, I think things look better without it.
And so for this particular situation, for our spell.
Motion blur is going to be better off and our anti-aliasing is going to be better set to something other
than temporal super resolution.
So with that, we have some better looking decals.
And of course there are other anti-aliasing methods as well.
There's temporal anti-aliasing.
And of course that looks a little bit different.
And with our decal, you can see that as we're moving and the decals moving around, that looks different
as well.
I feel like this doesn't look as good with the decal.
It seems to blur a little bit unless we stop moving it.
And then of course after that you can check out Fast Approximate anti-aliasing and see how that looks.
You can turn on that decal, you can see how that appears and it seems to look not too too bad.
It looks pretty decent.
And really, the difference between all of these is pretty subtle.
If you go back to temporal super resolution, this is going to give you the crispest lines and the best
looking visual quality.
Unfortunately, that comes with the incompatibility with moving decals.
So a good compromise for me is multisample anti-aliasing.
That's going to allow me to have still pretty good quality and still get to have moving decals.
So ultimately it's up to you.
Okay, so now we have our decals looking great.
We can continue.