﻿1
00:00:00,300 --> 00:00:01,110
‫Welcome back.

2
00:00:01,440 --> 00:00:10,380
‫Let's fill in the gaps now, if you know that both the axis overlap with each other or they're parallel

3
00:00:10,380 --> 00:00:17,370
‫to each other, and that means that the body from Z equals the inertia from Z.

4
00:00:18,030 --> 00:00:25,950
‫And to achieve that, you have to put zeros here and one here, then this is true.

5
00:00:26,430 --> 00:00:37,110
‫Then the small Z influence, the inertial X and Y coordinates in terms of orientation, know the body

6
00:00:37,110 --> 00:00:37,440
‫frame.

7
00:00:37,440 --> 00:00:47,930
‫Z does not influence this angle here and therefore it does not influence the inertial X and Y coordinates.

8
00:00:48,450 --> 00:00:57,480
‫That means that you should put zeros here and here because the body frame Z axis plays no role in contributing

9
00:00:57,810 --> 00:01:00,090
‫to the inertial X and Y axis.

10
00:01:00,450 --> 00:01:02,970
‫And so you have four gaps left.

11
00:01:03,390 --> 00:01:08,100
‫The final four gaps are the same like in a two case.

12
00:01:08,580 --> 00:01:09,180
‫Why?

13
00:01:09,690 --> 00:01:16,560
‫Because the 2D case was simply a 3D case looked at from the top.

14
00:01:17,250 --> 00:01:26,040
‫And now if you put it in a vector matrix form, then you get this thing here, this matrix, and there

15
00:01:26,040 --> 00:01:26,670
‫you go.

16
00:01:26,910 --> 00:01:31,230
‫You have your rotation matrix that rotates about the Z axis.

17
00:01:31,590 --> 00:01:37,650
‫If you want to go the other way around, then you just take the inverse of that and that's it.

18
00:01:38,220 --> 00:01:39,830
‫It would look like this.

19
00:01:40,440 --> 00:01:43,410
‫You can also represent this concept like this.

20
00:01:43,770 --> 00:01:52,050
‫You go from a body frame to an inertial frame using the rotation matrix that rotates about the Z axis.

21
00:01:52,350 --> 00:01:56,850
‫And if you want to go back, you use its inverse matrix.

22
00:01:57,330 --> 00:01:58,430
‫That's it for now.

23
00:01:58,740 --> 00:01:59,820
‫Thank you very much.

24
00:01:59,820 --> 00:02:01,500
‫And I'll see you in the next video.

