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‫Welcome back.

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‫So how do we find IDOT, Jadot and Cadart remember that I, J and K are unit vectors.

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‫They're magnetites don't change.

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‫They are always one.

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‫The only thing that changes is the direction of the eye J and K when the body frame rotates with respect

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‫to the inertia frame like this.

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‫So this is your inertial frame here in white.

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‫In red you have your body frame and then yellow you have the unit vectors in the body frame and in purple.

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‫This W b, it's the general rotation of this body frame.

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‫And you can see that this general rotation doesn't happen about any particular axis here.

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‫That means that all unit vectors change IDOT, Jadot and Cadart because it's a general rotation that

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‫rotates all the body frame axis with respect to the inertia frame and caution.

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‫Don't confuse DWB with W in the V B vector because remember this vector was U V and W transposed metres

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‫per second.

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‫This is the translational motion of the body frame or the drone in the body from Z direction.

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‫However, this guy here, this is an angular velocity vector in the body frame.

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‫In other words, we can write it down like this.

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‫W in the body frame equals P, Q and R transpose radians per second.

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‫So I will always add a B to this guy here.

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‫OK, but now in order to find don't jadot and K Dot, let's zoom in a little bit.

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‫Let's look at this body frame rotation more closely.

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‫So this is our body frame here in red and in yellow.

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‫You have the unit vectors I, J and K, and now we're going to rotate our body frame about this purple

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‫axis and let's call this purple axis l that is just a random axis that we choose to rotate about, which

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‫doesn't correspond neither with X, Y or Z.

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‫And let's say that we rotate about this purple axis by an angle, the alpha radiance, which is the

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‫differential angle and infinitesimally small angle.

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‫We have rotated our body frame about this purple axis by an infinitesimally small angle.

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‫Since this purple angle doesn't correspond neither to X, Y or Z axis, it means that if we rotate about

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‫it, then there will be a change in the direction of I, J and K, and there will only be a change in

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‫the direction, not in magnitude.

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‫The magnitude of I will always be one.

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‫And the same thing is true for J and four K, I, J and K there you need the vectors.

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‫So they do have a direction, but they're magnitudes by definition are always one, and therefore in

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‫our case only that the direction of these unit vectors will change.

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‫And so by rotating about this purple axis, this eye unit vector will go from here to here.

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‫Let's call it I at T plus T, so that's a differential change in time.

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‫So after a very small time, your eye unit vector will move from here to here.

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‫And the same thing happens with the J unit vector and K unit vector.

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‫They all rotate a little bit like this.

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‫That means that this vector here.

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‫Light blue is D I is the change of the eye vector right, first your eye vector was here, now it's

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‫here.

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‫Therefore this is the change.

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‫You get it like this d I equals the eye unit vector at T plus the T minus the unit vector at TI.

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‫And so when you do this vector subtraction then you will get your di the same thing, you will get your

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‫D.J., which is the infinitesimal change of your vector, and here you will have your DKA, the change

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‫of your K unit vector and all these changes are vector changes.

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‫And now we want to relate our unit vector changes with our actual unit vectors.

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‫And with this, the alpha radiance, the angle that we have rotated about this purple axis that we called

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‫hat in so we can write D A equals D Alpha Cross.

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‫I also d.j equals the Alpha Cross, J and K equals the Alpha Cross K y.

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‫Well, it makes sense actually.

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‫If you take for example, di equals the Alpha Cross I so only the component of the Alpha and that is

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‫perpendicular to the unit vector ie is multiplied by EI and the result is D I and DS perpendicular to

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‫both I and D Alpha.

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‫Also, if you use your right hand rule and you first point your fingers towards the alpha and then towards

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‫eye, then your thump points towards the eye and the same logic applies to Jay and D.J. and Kay and

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‫Dick.

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‫So you have these three equations.

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‫And now what we are going to do, we're going to divide both sides by DETI, also here and here, the

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‫differential time change.

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‫Then this guy becomes I dot, this guy becomes Jadot and this guy becomes K dot, because that's what

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‫this point above means.

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‫It means time derivative.

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‫It's just another notation.

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‫And so since the Alpha was in Radiance, then the Alpha, the tea is in radians per second and so this

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‫the Alpha deti is nothing else but our angular velocity vector in the body frame about this.

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‫L had access, therefore I that equals w.

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‫B vector cross i j dot equals W. b. vector cross J and K dot equals w. b vector cross.

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‫OK, so there you go.

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‫Now you know what your idot Jadot and K Dot are.

