WEBVTT

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Hello.

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So in this last video of definitions we'll talk about coding system defined mesh optimization and view.

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Firstly let me tell you I do not have much idea about the infinite element domain and perfect mass domain.

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But let's see.

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Let's discuss.

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I try to say whatever I know at this moment so called next system.

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What is the use of coordinate system.

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Now for example I am working on a particular kind of radio frequency so far that I need a curved coordinate

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system which is a parabolic in nature.

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So by default console uses a spatial coordinate system are collision coordinated system.

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But you can tease the coherence system according to your wish.

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So that is the use of cornered system.

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What is the use of moving mesh and defined mesh.

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Now I'll explain you explain your using diagram for example you have a Ice Cube.

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Okay.

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We just laying on a hard surface and uh suppose this is a hundred degrees Celsius and the ice is about

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five degrees Celsius minus five degrees Celsius.

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Suppose what would happen is timing gives us the geometry will deform as well as the mesh deformation

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will be there.

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So this thing will be getting flatter and it will melt.

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And also the geometry will grow smaller and smaller.

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So in this kind of simulation with moving mesh is involved as well as the geometry size genius in these

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kind of cases we have to use moving mesh deform geometry so these features are used in case of simulation

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where there is a dynamic teens in mesh or it's energy.

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Okay so this is the over idea of deformation in optimization but not a what's idea about the optimization.

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So sorry that I won't be able to help you much view now.

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What is the use of Phew.

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Okay I'll tell you.

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Suppose um you want to How do I explain this.

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Uh let me think the best possible way to explain this.

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So for example you are having a block Okay so one by one by one little bit height one but you are starting

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a property that you need to stretch one of the axis for example if this is one meter one meter.

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You weren't easy access to be in the order of centimeter.

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So how to do that in those kind of cases where you need to stretch your axis or rotate your axis or

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do any sort of all these transformations.

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You have to use the viewfinder.

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Also you see when we click on camera you have different options such as lights part light haired light

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and all those things that basically view is used.

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How the user will view the model of the simulation result.

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So mostly the graphics part of the console multi physics software is under the view section.

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Okay.

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A man axes will go in depth about geometric so goodbye for now.

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See in my next video.
