Hello.
In this video we'll talk about the clean up section.
So this is basically an advance feature for making geometries which are slightly complex in nature.
So let me click.
We all
so the first option is d featuring and repair.
So we have a lot of options.
Suppose you're two cafes you want to dilute the face for example you want to make like a hollow structure
you already the face.
You can do that.
You can delete spikes you can make light delete holes.
You can delete free fillers and all these things and also their virtual operations.
For example you have made a German and you want to merge all the ages.
So these things you can do in the console.
So for example you see I have used this line in the in between these structure.
I don't need that line because it's a continuous geometry.
So using this virtual operation I can remove this line so that when I create a mesh it will be continuous
and there won't be higher mesh because of that length.
I saw a quick example of a virtual operation.
So I have purposely created two cubes and I slightly made an offset so that it would look like a crack.
You see it looks like a crack on a metal.
Something like that.
So what can we do.
I will go to slap collapse faces okay.
Now I will select to face one this and the other.
This now when I click on B I'll see what happens.
The face guard collapse.
Now there is no hole breakage in the geometry with this kind of feature is very useful when you are
making a complex geometry and you do not want to leave any hole or a gap or crack in the geometry.
Then you can select faces and a collapse and we just started.
So you can explore all this option ignore vertices edges collapse regions collapse domains and all these
things.
So it's sort of basic example of how it works just to see before and after.
So before it was like this when I use collapse faces observe carefully what will happen when I click
on below.
You see the gap goes away and the two faces collapse.
So this is the basic idea about the clean up region.
So in my next video where dark the most interesting part and the fun part of the geometry section that
these primitives Goodbye for now I will see you in my next lecture.