Hello.
Now that we discuss about the primitives in this lecture discuss about working plane operations and
few of the other features in geometric in the working plan section working.
Plan our work plan is basically a plane which you use for your work in complex geometry.
For example if you have a spear within a spear the entire spear is not visible.
When you are looking through a 3D geometry but if you take a plane if you slice it.
That is if you take a work plane then those things are visible.
For example if I have a pyramid okay and I draw on a work plane if I see from the top it looks something
like this and in what plan geometry mode do you see it looks very simple.
So basically you know very easy or geometry.
The light blue is the work plane.
So this is how it works.
Okay.
Look man I've it extrude is basically used to extrude an object for example we have this going okay.
Let me delete the word plain.
Okay.
Now if I click on extrude and click on a surface let extrude one meter you see the object get extruded
to some height.
This is how extrude of course is based basically takes a surface and then extend in 3D.
Similarly you can use revolve to revolve a geometry to create a 3D structure from a 2D structure.
You can you sweep.
ANNIE GUEST use loft all these options.
Many use to reach images to create a revolving structure.
Something like that.
So what about boolean and partition.
It's very easy.
Suppose you have two different structures.
You want to create a difference of the two.
For example you want to create a hollow spear.
How would you do that.
You take one spear of one radius take another spear off another radius then click on difference then
select the two spear it was subtract one from the other and you will get like a spiritual shell in transformation
action option you have Eddy for example you want to go to area of same structure multiple times you
can copy.
You can make meters you can move through x y Vaizey you can rotate scale and all this transformation
you can do of each imaging in conversion you can convert a shape into a solid into a curve to a surface
and all these things in it it is quite simple.
Suppose you have this pyramid and simply click on fill it.
Select.
This video is you point one metre and we'll all you see you get a nice curve.
This is how it works.
So this is we feel it and this is without it
and parts.
So parties basically are a group of geometry inside part.
We can create like a block and that geometry is the inside global definition not inside the component
since it is defined in say the global definition you can always call the geometry inside your component
for your simulation.
For example I created a cube in this part so I don't have to create too different times inside geometry
and I can call that cube and then use it in programming.
You can use if as for conditional geometry for example if the side of one side is this month then I
have to do this thing.
Something like that.
I don't know much about it so I will not go into details in selection.
I've never used it but it's mostly used to select particular geometry and perform operation on those
selected geometry and these are the various options how to do that.
I don't know much about it and you can explore and see what it does in color.
Um suppose your paint structure you want to color each of them differently for different purpose you
can do that measure is basically used to measure and geometric.
So it shows that it has field edge.
Its length is this much and so on.
So this uh measure also one use of selection I forgot to mention is that uh for example you click on
union selection and click on this model which you are working.
And then if you click on measure it will show up the volume of the object the surface area as well as
the domain name of the object you can explore the various options and then work accordingly and delete
sequence is mainly used to delete the two images sequence.
So basically if likely candidate sequence it will ask if I want to delete geometry 1.
So this wraps up my geometry C.D. in my next section.
Uh uh.
Go to material and discuss about the materials.
Thanks for watching.
See you in my next video.