WEBVTT

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Hello.

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In this section the talk about the physics in console all major physics simulations.

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So in the physics sub that we have at physics Admiralty physics and insert physics from Marta when you

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click on Add physics you get some kind of this window see right click on the physics you want to use

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and then click on Add to component.

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This is how you add physics.

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Now when you add physics Felix will show up here.

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If you have multiple physics then in the drop down list you can select the physics you want to do the

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analysis and add the physics.

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What you have is suppose you want a couple.

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Uh heat an electric current and whatever multi physics comes so supports you can use that in Admati

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physics into physics from model.

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We show a pop up where you can browse and add your own physics model.

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I don't have much knowledge about it but you can do that if you're going to add your own physics from

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some model.

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So this is the introduction to the physics how to add a physics and how to add multi physics and modern

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physics will show up when you add in your project.

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So this is very simple.

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In the next video we will discuss about mesh.

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Okay so let's move forward.

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Let me talk about the domain boundary peer edge point and global.

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So what are all this.

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If anybody at a physics suppose you are working with 2D model then you can either select a domain and

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do the following settings or you can select boundary or you can select pairs edges and points depending

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on the different physics you use these settings will change.

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So these are not fixed.

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Also vineyard multi physics he will have an option called metaphysics coupling where you can add different

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coupling properties for simulation.

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So this is all about the physics step.

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I hope you learn something if you are new in the world of console metaphysics.

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Thank you for watching and I'll see you in my next lecture.
