In this next section of the course, we're going to be making a snowboarding game, which will allow
us to play around with a lot of the cool features in unity, such as using sprite shapes to make our
level layout in a really organic way.
We'll be using edge colliders and applying that to our sprite shape.
We'll be implementing effectors, which are cool things that push along.
Other game objects will also be creating some particle effects and triggering those particle effects,
turning them on and off, and just generally playing around with the physics system to make an interesting
flippy spinny, jumpy kind of snowboarding game.
So let's jump in and get started.