Next up, we're going to be creating a 2D side scrolling platformer.
We're going to have a character that runs around and jumps and avoids obstacles and needs to go from
the start to the end of the level.
We'll have a level loading system so that when you finish a particular level, it will load into the
next level and so on.
We're going to be using Unity's tile map system, which is a really powerful and flexible and really
nice to use system to allow us to bring sprite sheets into the engine, slice them up, and then to
place them down with some logic that says how those tiles should look.
I'm really excited to make a fun platformer.
Let's jump in and get started.