Congratulations.
You've finished this section of the course.
There's still so much more that we can add to this project.
We can be adding menus, we can be adding different sorts of enemies and weapons, lots and lots of
great stuff that we can add, but we shouldn't go on forever.
We should jump into the next section of the course and do some more cool things.
But what we have covered in this section has been getting a foundation in using tile map to create just
huge levels and lots of levels.
Really quickly, we've looked at layers, we've spent a ton of time with layers about collision layers,
also about sorting layers, about using finding the layer mask so that we know when things are colliding
and touching.
We've been using tags, we've been setting up our enemies.
We've been playing around with on trigger exit and on trigger enter and shooting lots and lots of great
stuff, lots of foundational things that you've worked on throughout this section of the course that
really should be starting to embed and make you comfortable with those foundations of unity and with
C-sharp and programming in general.
So let's jump into the next section and continue the journey and make another really cool game.