Here in this tutorial, we will learn animations, OK, and smooth animation means the newest animations
are more similar to OK than the pacing of this.
Uh, for example, this, uh, line goes from 80 to 100, OK?
And then it is a little bit smooth and more powerful and professional.
And then this check here, for example, you will see at this point a template.
OK, what is different between the picture and template?
If facilities is picture bank, OK, it will be like that.
OK, and if you put your template and it's got a template and this template, you can select it from
here.
OK, you can see template two also here and template forms for example here.
And let's check the tree.
OK, like that then.
If you ate attempt it it will be.
OK, that's OK, OK, it's changed, you can see it, and also in here, you will see standard and raised
and transparent and I can use standard numeric display, you can add up it, OK, in the middle or foreground,
color, background, color, part border color, low range color and high range color.
You can change these things, for example.
And the orange color is OK, skin color and the value color.
You can see that's change one.
For example, the skin color.
Let's make it blue.
OK, but, um, I will go to a game blue and the value color I will make it blue.
OK, everything is now blue so maybe we can check the another page because there's a really important,
uh, animation style.
Also I will go to page three.
OK, and this, this one also the similar.
OK, just the template is change that.
So and if I decide to do a template, these are all the animations to show the degree or some values
to your HMO.
And also at this point, this is really important.
We have this open macro when the screen is open for the end.
Forty one is internal memory, which is becomes one and forty and forty one.
This one's OK.
This one's becomes active.
OK, and the.
Here you will see all the pictures.
Yes, I can't because of when these are active, it will start to run or start to turn.
And at this point, this is 15 and this is 15.
If I go to your screen cycle micro, OK, what's happening 15 is adding by to each one minutes, ten
millisecond.
If it becomes bigger than one hundred, it goes to zero.
OK, very good.
And then what we have also this is uh.
And this is is.
Any mention, OK, at this point, for example, you will see it for Grandcolas background, color and
water color, OK, and low orange color, high orange color.
OK, and maybe we can just start this a tutorial and then you will see how animations are running and
working.
OK.
I would go to page to.
Um, but something is.
OK, my pitch to you will see these are all increasing and in the middle of what you are seeing, uh,
the the value of stock from here, 10, 30 and 40 and 50 and 60.
OK, but these are just to show some animation, OK, you can see the, um, how it is running, how
it is working, uh, for your money, for the animation.
Also this one you will see now the fun is running out.
The change is active and in the pipes, the water is going forward.
OK, and in here also according to our data, OK, it is working.
For example, if I change the macro at this point, let's go to here and add one by by one, OK, if
it's bigger than for example.
Um.
One hundred, because the range is one hundred.
That's OK, just I can take one hundred to here, just wait three to, uh, thousand.
So.
Three seconds.
OK, and I will say, okay, okay, well, can I check in fact check everything must be OK.
OK, and let's say it, um but it doesn't matter for a moment.
Update or came across an offline simulation that started.
OK, now in three, OK, you will see with small, uh, moment moments, OK, why?
Because now we are incrementing by one by one each, one hundred milliseconds, OK.
And according to our set values, OK, it is changing.
OK, the high color value or low color value is showing on the HMO.
OK, and now it will start again.
You will see and I will try once to new item, OK, and let's come to your check once to 15.
A case that monitored, you will see it is increasing at this point.
This is inside of your p.l.c., OK?
And you will see more than 80 and it will reach to one hundred, OK, inside of your p.l.c., you can
monitor from the defense, for example, and like that, this is the animation.
And also I will close it.
Just one more thing.
These are all the important point now.
These are all pipes, OK?
And this is the pipe, but.
This is not animation.
This is animation works with the flow cursor type first thing to convert.
You can use it like that.
You can use an arrow, OK, and you can use the bubbles.
OK, and another thing, the variable color.
No, but for cost color, you can set it from here like that.
OK, and also if you got here, ok.
And pipe readers.
OK, what we are doing, we are.
11, this is this is also 11 and this is also 10 and this is 10.
OK, what we are doing in macro OK, let's go to here.
10 and 11, one and two.
Let's check it.
OK, 10 and 10 and 11 and 11 and 10, so we are writing the to.
OK, we are activating these animations.
OK, so it needs to.
Start with these funds and also these ones, uh, working and also if you're using these pipes, let's
go to here, for example, you need to come to pipe, OK, like that.
And you have a pipe.
OK, this is the first thing.
And then you can come to here and then you can, uh, use this pipe like that, for example, or you
will see and this is done that you can change it like that.
OK, and like that.
OK, and.
Imagine this is a created at this point, I can use this one.
OK.
And OK.
So now let's start one small.
And I will finish this tutorial also.
OK, my animations, it is running OK.
You will see the arrow and also the bubble and also the standard.
It is running and animations are working in the top one hundred H.M.S. perfectly.
And we can use it and we can use this.
Features in our H.M.S., really, really important for your customers and for your project.
See you in the next Turrill.