Hello, in this tutorial, we will create a new project and then we will do one simple animation application.
Normally we were using a pipe animation and etc., but now we will create a rectangle, for example,
like that, or we can create like a circle.
OK, but I'm going to use Rectangle.
And into it we can say, for example, the foreground color can be yellow.
OK, and then I will make it smaller in the right side.
You will see very able position.
According to my right address, this position is going to be changed.
Then I will use internal memory of my HMG.
And the other is what you can be a..
OK then.
Now what will we do.
We will go one screen cycle micro ok into here.
I will write 10 20 equals address 20 plus one.
But now focus here.
Twenty one is.
Twenty one plus one, then what will happen, you will see now, but I will first of all make it updated,
then you will see the options and the configuration into me and you will see Clockmaker delayed time.
And these are for the clock.
Macross OK, but according to your macro, if you are using the clock micro you can adapt your delay
time at this point.
But now that's OK.
I will just start offline simulation.
Then now you will see my yellow rectangle is shifting.
OK, each line.
OK, X and Y coordinates, it is shifting.
You can see it one by one.
I will close this one and done how it is running.
Now, we selected as addressed to a..
But this address is just for the X coordinates.
You need to define your Y coordinates and Y coordinates automatically assigned to to to one because
of this.
I write to and want to hear if I want to run from here and if I write here too, if I say update, OK,
and let's start out again.
Simulator, and you will see it is just shifting X coordinates.
OK, but now imagine if you're right here, for example.
Just, um, OK, now this is not correct and control C and control V and twenty one and twenty one,
but if we delay this one and if we say update and if we say go offline simulation, you will see on
Y coordinates, it will be shifting now.
So this is that you can select your rectangle or circles or any shape, then you can make it animated
material into your HMO like that in Delta.
OK, for this tutorial I am finished here.
See you in the next tutorials.