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So what we'll try to understand in this lecture is since we have already created our first budget,

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so we have certain directives which are automatically added into vital OK when we create a new project.

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So we like to understand what are the important directives which are useful for us, and we frequently

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find them useful when we work with real scenarios.

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OK, so we'll be finding that there are some series of directories which are being created by overworld

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automatically.

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OK, some of the things which we frequently require is a source file or we want to project file that

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you'll be finding immediately inside the directory.

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OK.

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So if you just double click, it will automatically open up the website.

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So this is pretty easy.

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The other thing that you wish to know is.

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There you have your blog design, your children are being be.

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So that is true inside the folder, which are named as Dot SIRC.

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Yes, OK.

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So if you just go inside the suits folder, you will get the blog design.

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OK, you'll get a constrained file.

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And also you'll able to get an DCL file, which is used to create a block design.

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OK, so to find it easier to file is very simple.

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You just go to hardware handoff and there will be finding the DCL file to create a block to say, OK,

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we'll understand in the next three itself.

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What is the use of the.

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DCL fight, OK?

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And then you also have the file to create a blog to say no, get to the blog, the same file that you

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have created, which is also inside the source folder.

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OK, so the file, which we frequently used as a kill file to create a blog designed without worrying

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much.

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The second thing is the blog, the same file itself.

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And the third thing is the rapid fire location.

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To find the wrapper file, you have a folder idea.

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And so depending on the language that we have, use it.

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You'll be there finding a virtual wrapper file or a very rapid file be located inside.

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I still feel like remember this three Fites.

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Then.

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If you have created your own Ardian and perform a simulation so all that detail will be inside the simulation,

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find something which is very frequently utilizes the files that we have added into it.

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OK, that we want to add into a new project.

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So all the files that you have inside an SDK is located in the sticky folder.

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So if you just go inside the folder, you have your hide, hide behind the files.

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OK, then you also have a folder in which you will be filing or that is a source folder and all the

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files that we have inside.

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And so this is also a useful first.

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Third thing is the big file.

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So that will be actually going on in Fiji so that you'll be finding in runs folder.

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So if you just go inside and folder, you have all the files related to syntheses located inside a synthesis

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folder and all the implementation related files inside the implementation folder.

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So the file is something which is related to an implementation.

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So if we just go to an implementation, you'll be able to see a big file, will look at it and say this

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is again useful for us.

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And the rest of the file we we do not use frequently, but sometimes they will be useful so as and when

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we we jump into a situation where we are required to.

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Invoker file from another folder will understand what that means or what what is the meaning of that

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file so good.

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I know the file which are important for us, isn't the project which you'll be filing immediately inside

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a directory.

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Second one, if you require the file of the same file or an Apple file that will be finding inside the

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source folder, all the sticky related file will be inside and a sticky folder.

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The big file will be located inside the.
