When we walk around with an estimated, the first thing that we do is to provide immediate project,
so giving a good name related by an application that you are building will always be a good place right
now.
You have three different choices that you do, so you could build up a standalone application or you
could also make the application for free.
Those are the next operating system.
So in most of the cases, we will be working with a standalone.
OK.
And then you have this hardware specification that you take from your device after you've done the play
and ready to hit, and then you get an option to select which processor you want to execute.
So when you consider the standard look, we can either go with the zero cortex nine zero Cortex main
one.
So we have a dual processor in saying we could utilize any one of them to choose where we want.
And then we will be using the target language to either be a C or C++ right now as we provide the name
to a project automatically discrete obvious before so gets abused.
B consist of all the drivers, depending on the hardware that you have to design.
And then along with that, we also get a different set of a template and take samples for the specific
time rates of use.
We find this very useful as we promised further.
Some of the default configuration setting will also be there when we consider DSP, right?
So the project name, which should be in line to the project that you are working at on, then most
of the cases will be developing the standalone applications.
OK.
And then the language you could work on a C or C++.
We could choose the type of processor where you want to.
You could choose which POS you want to execute your application, so it could either be zero or one.
OK.
So you have a two granting processing system and then you automatically object now when you create your
application, so automatically if you just see this will automatically compile our source code.
So you have your Hallowell.
See, this is our main applications, of course, in that it will do.
Is it basically you can read this into an object finder, right?
So you could see over here you have an halloway dog.
See right, and then you get an hello dog, right?
And finally, that get converted into an right.
So we are performing a combination of cool on and windows, OK, and then we'll be executing on scene
processing system, which basically is an ARM Cortex processor, right?
So we are performing across completion and something that will go on to our us.
There is just the unified movie, so make sure that you do not commit any error or else you won't be
able to get done correctly.
Now, whenever you are in requirement, the final despite just go to your project folder.
OK, and then you get the separate folder where you get all the information related to an SDK, right?
So you just need to go into this.
No, I mean, my project as you, Emilio.
So here I have two folder.
One consisting of another, one is UI.
So you just need to go in there.
So you have a source where you will be finding all the source code that you have added into your project
office or the C file.
All the link script.
Everything will be fine over here, and the folder will consist of all the files that are being created.
Then we compile a great tool.
If you just go to a source, you do get an object file over here and the unified is also present one
here, right?
These are some of the images that we required when we start working around with it is to.