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Section seven, we will be dealing with the profiling right now, we already know the debugging technique.

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The next agenda will be to measure the time off and execution of certain functions or EPS, and then

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also to find out which all functions are consuming the majority of our CPU time and we could possibly

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optimize the function.

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So to do that, we have something referred to as profiling, right?

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So we'll be discussing how we perform profiling with any set gamer profiling with 64 bit global timer

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and then how we utilize the profiling feature that we have it an SDK to optimize our application.
