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Hello, welcome back.

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In this lesson, we're going to talk about three ARTUS macro names.

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So in Free Artus, you would have a name such as Port Max DeLay where you would have the prefix written

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in lowercase and then you have the rest of the text written in uppercase.

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In this case, the name of the actual macro is the uppercase.

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Over here, the name of the macro is mux underscore delay and the lowercase prefix tells us where to

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locate this macro.

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In this case, this macro is located in the portable that each file.

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So we have the prefix and the actual macro.

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This is the actual prefix and then.

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This is so horrible that we have the prefix over here and the macro and this is the actual Macroom,

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we just free our souls, just put this here to make it more readable so that we can go to portable that

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age.

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To read more about this, Macroom, let's see more examples.

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We have this microphone entering the critical section is called a name task and a critical section.

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This tells us this is located in the task that each fall we have put through.

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This tells us this is located in the project desk that each fall has over here.

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And the name of the macro is true.

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We have config use preemption.

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This tells us that this microbus preemption, we can access it in the free artist config to each file

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we have e argue for this tells us that we can find this this one in Project Def storage, although this

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is an exception, e r is not a sufficient abbreviation for the word project.

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Defs, right.

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So we would we would have to be familiar with this, this, in a sense, is the language of reactors.

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OK, let's see some common macro names that we'll use if we want to see true.

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We would see PDE true.

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So wherever we see it, we know is just like a boolean value.

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True.

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False is false, which is zero in the same way we can use PD Pass as well, which stands for True and

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Padfield, which is zero.

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Right.

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So these are just the the names or these are the the features of the free ARTUS language.

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OK, so this all the is we have to point this out in the early lessons as we go and write actual code.

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This or the.

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I'll see you later.

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Have a nice day.
