Some simple circuits are used in several designs, therefore studying these circuits as a set of utilities
can help us to reduce the design time of complex projects.
This section will explain a sort of sarkin utilities and how to design throughout the course, we will
use these utilities several times and this video as the first lecture will introduce this section.
This section's main goal is to describe several utility functions in each of us to achieve this goal.
We define, describe and simulate about seven simple but useful circuits.
These are the objectives of this section describing several utility circuits in us performing the simulation
and RTL Sakal simulation for each description.
This section consists of nine lectures, this video as the first lecture clarifies the goal of this
section and it's a structure.
The next lecture will explain how to describe a timer in us to measure the timing in a design.
Switch the bouncer is one of the main modules to connect a mechanical switch to a digital system.
Let your tree will describe this module and how to implement that in Etchells.
To count objects and events, we should design a digital counter lecture for will explain how to describe
Acounter in Etchells.
Clock generate a circuit would be the subject of the fifth lecture lecture six will describe a function
in excellence that receives a wide pulse and generates a single cycle pulse.
This single cycle pulse can be used to activate an event once.
Lecture seven will explain how to implement a circuit that generates a single cycle regular pulses in
Etchells.
There are many occasions in digital systems that we should detect a rising or falling on a signal that
will describe the actual US code to detect edges on a signal.
Finally, the last lecture will give you a couple of exercises to review and evaluate your knowledge
and skills in designing utility functions.
After finishing the section, you will be able to design different types of timers and counters, describe
pulse and clock generator circuits.
The next lecture will explain how to describe a time in Etchells to measure time in Harpa.
These are our takeaway messages describing and understanding the most common functions and modules in
initialised can reduce the development time of complex designs.
Taimur Counter Pulse Generator and Klok generators are among the common utility functions in logic design.
Now, the quiz question, what is a difference between a timer and a count?