This lesson we're going to initiate playing the game, we have the e-mail components, we have the input
text area, which we need to enable for the player to add and start writing their text.
We also need to output wording at random whenever the player hits the start button.
So we've got our console and we are listening for whatever inner text is on the element that triggered
the event.
Listener And that's the button with the inner text of start.
So we see start being output here within the console.
Next, we're going to check to see if inner text is equal to start that we know that the start button
has been hit and we are ready to play the game.
If the inner text is start first, let's grab play text and we're going to take the disabled attribute.
And set that to false, so essentially that will enable the text area to be written tonight and then
we're going to invoke a function called play game, let's create that function.
So there's the function that gets invoked and this is where all of the game play will take place.
Coming up next, I'll show you how we can add in that text, how we can add.
Coming up next, I'll show you how we're going to grab some random text from this wording array and
output it for the player to be able to start typing.
So we refresh start and we see that now it's been enabled, so go ahead and add this into your game.